2022
DOI: 10.51302/tce.2022.1148
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Ecosistema de tecnologías emergentes: realidad aumentada, virtual y mixta

Abstract: Diferentes tecnologías emergentes están dando un fuerte impulso gracias a acontecimientos como la importancia adquirida de la Web 2.0, la reducción de costes de equipos o la fuerte penetración de los dispositivos móviles, entre otros. Una de estas tecnologías emergentes es la denominada «realidad extendida» o «mixta», la cual tendrá un fuerte nivel de penetración en nuestros centros educativos y universidades en un horizonte de 3 a 5 años. En el presente artículo se hace una revisión del estado de la cuestión … Show more

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Cited by 6 publications
(4 citation statements)
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“…Digital or disruptive technologies such as augmented or extended Reality, Virtual Reality and extended or mixed Reality have gained notoriety and penetration in higher education institutions, as evidenced by the annual reports of the Horizon Report, which reached its consolidation last year. (9,10) Campos Soto et al (11) states that ICTs have become a key element in the educational process in recent years, emphasizing the renewal of active learning methodologies since they have two peculiarities: omnipresence (they can be used from any place and at any time) and coordination (they adapt to the specifics of the teaching and learning processes), which, added to innovative experiences of augmented or extended Reality and Virtual Reality, deeply enhance the learning process.…”
Section: Augmented Reality and Virtual Realitymentioning
confidence: 99%
See 1 more Smart Citation
“…Digital or disruptive technologies such as augmented or extended Reality, Virtual Reality and extended or mixed Reality have gained notoriety and penetration in higher education institutions, as evidenced by the annual reports of the Horizon Report, which reached its consolidation last year. (9,10) Campos Soto et al (11) states that ICTs have become a key element in the educational process in recent years, emphasizing the renewal of active learning methodologies since they have two peculiarities: omnipresence (they can be used from any place and at any time) and coordination (they adapt to the specifics of the teaching and learning processes), which, added to innovative experiences of augmented or extended Reality and Virtual Reality, deeply enhance the learning process.…”
Section: Augmented Reality and Virtual Realitymentioning
confidence: 99%
“…Cabero Almenara et al (9) point out that with extended Reality, people do not detach themselves from physical Reality, externalizing full interaction, while with virtual Reality, they detach themselves completely from physical Reality and interact in an environment built essentially for this purpose; there is a miscellany of both, which is extended or mixed Reality. Thus, it can be seen that in extended Reality, physical and virtual data are combined through images, videos, and animations; on the other hand, virtual Reality works with virtual data that replace physical data, not forgetting that both show three common characteristics: immersion, navigation and interaction.…”
Section: Augmented Reality and Virtual Realitymentioning
confidence: 99%
“…Tanto la Realidad RA como la RV comparten características similares que incluyen inmersión, navegación, y la posibilidad de interactuar con los objetos digitales de una manera que da una representación fiel del mundo virtual. Esta fidelidad se refiere no solo a la calidad visual de la pantalla, sino también a la coherencia en el comportamiento de los objetos virtuales, lo que brinda a los usuarios la sensación de estar realmente en ese lugar o la percepción de una "presencia" allí (Cabero-Almenara et al, 2022). Para destacar estas diferencias y similitudes, entre ambos términos, podemos centrarnos en un análisis realizado por Rauschnabel et al (2022).…”
Section: Figuraunclassified
“…La evolución natural del e-learning ha llevado a los desarrolladores de software hacia la creación de tecnologías inmersivas que buscan emular una experiencia real a través de una réplica simulada (digital), como es el caso de la realidad virtual, la realidad aumentada y la realidad mixta (Cabero-Almenara et al, 2022).…”
Section: La Evolución Del E-learning Hacia El Metaversounclassified