2018
DOI: 10.1080/09515089.2018.1532073
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Ecological and ethical issues in virtual reality research: A call for increased scrutiny

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Cited by 27 publications
(25 citation statements)
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“…For those who doubt that VR experiences, even virtually real ones, can be harmful, consider the case of Mel Slater et al's (2006) replication of Stanley Milgram's (1963) obedience studies. Slater's group created a VR simulation that we believe was high in perspectival fidelity and context-realism and thus generated ecologically valid VR experimental conditions (Ramirez 2019). As a result, not only did Slater's group replicate Milgram's original results, the study also seems to have unfortunately generated an ethically troubling degree of trauma in its subjects.…”
Section: Moral Problemsmentioning
confidence: 97%
See 1 more Smart Citation
“…For those who doubt that VR experiences, even virtually real ones, can be harmful, consider the case of Mel Slater et al's (2006) replication of Stanley Milgram's (1963) obedience studies. Slater's group created a VR simulation that we believe was high in perspectival fidelity and context-realism and thus generated ecologically valid VR experimental conditions (Ramirez 2019). As a result, not only did Slater's group replicate Milgram's original results, the study also seems to have unfortunately generated an ethically troubling degree of trauma in its subjects.…”
Section: Moral Problemsmentioning
confidence: 97%
“…At its heart, Bridge asks for a moral judgment: would we push (or not push) a man onto the tracks of a runaway trolley, or, alternatively, how would we judge another person's actions when they acted in either way? Any simulation of choices like these must accurately recreate the choice scenario experimentally or run into problems with ecological validity (Ramirez 2019). That is, a successful simulation of Bridge needs to provide its subject with virtually real experiences of being on a bridge with a runaway trolley threatening others below, it needs to provide the experience of having the idea that pushing the man onto the tracks could realistically save the five down below, and it needs to include a sense of genuine time-sensitivity to the decision (so much so that asking the man to sacrifice himself is not an option given the circumstances).…”
Section: Experimental Problems With Perspectival Fidelity and Contextmentioning
confidence: 99%
“…Due to their exposure to the virtual world, oftentimes users might experience physical space disorientation and inability of properly coordinate their actions in the real world, which can cause physical harm not only to the users themselves but also to others around them and to their property (Ramirez, 2019). Should these relations be regulated just like the teaching process in the teaching institutions?…”
Section: Entrymentioning
confidence: 99%
“…Usoh et al pointed out that the conclusions obtained when respondents experience the same type of environmental stimulus are questionable in cross-environmental experience comparisons, such as immersive VR compared to real, or desktop display compared to immersive VR [28]. Additionally, some scholars have also noted limitations and disadvantages of VR, e.g., the resolution of the display and the accuracy of body contact [13,29]. Therefore, a comparison between on-site observation and VR observation is necessary.…”
Section: Introductionmentioning
confidence: 99%