2015
DOI: 10.3389/fpsyg.2015.00501
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Early substance consumption and problematic use of video games in adolescence

Abstract: Substance use as well as use of video games is frequent among young people. The purpose of this research was to study the links between the use of video games and the consumption of various substances such as alcohol, tobacco or cannabis at adolescence. In order to do so, 1423 students from middle and high schools filled an auto-questionnaire that included questions on age, gender, year of study, use of video games and consumptions of alcohol (Alcohol Use Disorders Identification Test Short version, AUDIT-C), … Show more

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Cited by 35 publications
(31 citation statements)
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“…In particular, the data suggest that ADHD symptomatology, cigarette use, and video game use may all contribute to problematic or addictive use of video games; together, ADHD, smoking, and video game use explained 41.8% of the variance in PVGU. This finding is consistent with previous studies, which examined the effect of ADHD symptomatology (Bioulac et al, 2008;Weinstein & Weizman, 2012;Weiss et al, 2011), smoking (Desai et al, 2010;Ream et al, 2011b;Van Rooij et al, 2014), and video game use (Coëffec et al, 2015;Ream et al, 2011b) on PVGU, but all independent of each other.…”
Section: Findings Of Current Studysupporting
confidence: 92%
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“…In particular, the data suggest that ADHD symptomatology, cigarette use, and video game use may all contribute to problematic or addictive use of video games; together, ADHD, smoking, and video game use explained 41.8% of the variance in PVGU. This finding is consistent with previous studies, which examined the effect of ADHD symptomatology (Bioulac et al, 2008;Weinstein & Weizman, 2012;Weiss et al, 2011), smoking (Desai et al, 2010;Ream et al, 2011b;Van Rooij et al, 2014), and video game use (Coëffec et al, 2015;Ream et al, 2011b) on PVGU, but all independent of each other.…”
Section: Findings Of Current Studysupporting
confidence: 92%
“…Ream et al (2011b) found that video gaming as an enthusiastic hobby, defined as the number of days spent playing video games in the last 30 days, was positively associated with PVGU. In addition, Coëffec et al (2015) found that individuals with PVGU tend to spend more time on video games compared to individuals without PVGU.…”
Section: Contributors To Pvgumentioning
confidence: 97%
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“…However, it is worth noting that van Rooij et al (2014) focused solely on adolescent students, whereas this study included both adolescent and adult participants. A recent study by Rho et al (2017) found no connection between alcohol and nicotine dependence and problematic gaming among adults, but a different study indicated that an earlier age of first use of cigarettes, alcohol, and cannabis during adolescence was linked to an increased risk of problematic gaming (Coëffec et al 2015).…”
Section: Samplesmentioning
confidence: 94%
“…Além disso, observam-se consequências indiretas, como adição a video games (Coëffec et al, 2015), aumento da criminalidade e da prevalência de patologias orgânicas (Haug et al, 2014) e psiquiátricas (Weissman et al, 2015).…”
Section: Introductionunclassified