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Esports and the Media 2022
DOI: 10.4324/9781003273691-2
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E-sports in the Entertainment Industry

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“…Time magazine's 1981 interview of teenager Steve Juraszek for his record in a 16-hour game, Life magazine's feature on the Twin Galaxies arcade and its star players, and the inclusion of the best player of the year in the 1985 Guinness Sports Record are examples of the contribution of the media toward the professionalization of eSports and its players, in addition to its appeal to the public and the interest of other industries in the entertainment industry. 3 History has led its way with events that implicitly witness the appreciation of eSports way ahead of time that is expected. These events bookmark the growing interest of eSports in the audience as well as emphasize the importance of media in the evolution of eSports.…”
Section: Introductionmentioning
confidence: 99%
“…Time magazine's 1981 interview of teenager Steve Juraszek for his record in a 16-hour game, Life magazine's feature on the Twin Galaxies arcade and its star players, and the inclusion of the best player of the year in the 1985 Guinness Sports Record are examples of the contribution of the media toward the professionalization of eSports and its players, in addition to its appeal to the public and the interest of other industries in the entertainment industry. 3 History has led its way with events that implicitly witness the appreciation of eSports way ahead of time that is expected. These events bookmark the growing interest of eSports in the audience as well as emphasize the importance of media in the evolution of eSports.…”
Section: Introductionmentioning
confidence: 99%
“…Esports, considered online video game competitions, have experienced a great growth and development in recent decades, leading to a massive increase in the number of players, spectators, and competitions worldwide (1)(2)(3). Competition is the most relevant element of Esports, with large economic investments being made and large-capacity facilities being used to host the events (4,5).…”
Section: Introductionmentioning
confidence: 99%