2020
DOI: 10.24912/stupa.v1i2.4351
|View full text |Cite
|
Sign up to set email alerts
|

E-Sport Arena Respon Dari Kebutuhan Kaum Milenial

Abstract: E-Sport in South Korea has become one of the country's big income. E-Sport has a considerable influence on the country. Therefore E-Sport is questionable from local to international. The facilities needed for E-Sport also really need to be related to training places for people who want to become E-Sports athletes in order to be able to participate in international competitions. In some developed countries, the video game again recommends a vehicle to spend free time being asked to be a profession with … Show more

Help me understand this report

This publication either has no citations yet, or we are still processing them

Set email alert for when this publication receives citations?

See others like this or search for similar articles