“… Katoue & Al Haqan (2013) [ 26 ] Limberger (2013) [ 27 ] Lucas et al (2013) [ 28 ] Gossenheimer et al (2017) [ 33 ] Marvanova & Henkel (2018) [ 36 ] Nasser et al (2021) [ 39 ] | Role play | “Role play is a dramatic technique that encourages participants to improvise behaviors illustrating expected actions of persons involved in defined situations” [ 42 ] | Sterrett et al (2012) [ 25 ] Katoue & Al Haqan (2013) [ 26 ] Mesquita et al (2015) [ 32 ] Nasser et al (2021) [ 39 ] |
Simulation | High-fidelity experiences that use standardized patients or are conducted in a realistic conditions, e.g. in contact with the real patient [ 42 ] | Woelfel et al (2011) [ 23 ] Sterrett et al (2012) [ 25 ] Norose (2013) [ 29 ] Mesquita et al (2015) [ 32 ] Foppa et al (2021) [ 38 ] |
Virtual exercises | “A computer generated display that allows or compels the user (or users) to have a sense of being present in an environment other than the one they are actually in, and to interact with that environment” [ 43 ] | Benedict & Schonder (2011) [ 22 ] Gossenheimer et al (2017) [ 33 ] Czepula et al (2018) [ 35 ] Faustino et al (2022) [ 40 ] |
Educational games | “Educational games (or serious games) are specifically designed to teach people about a certain subject, expand concepts, reinforce development, or assist them in drilling or learning a skill or seeking a change of attitude as they play” [ 44 ] | Prescott & Nobel (2019) [ 37 ] |
Team-based learning | “The learner-centered, teacher-directed instructional approach f... |
…”