2018
DOI: 10.1590/2177-9465-ean-2017-0424
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E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing

Abstract: E-baby integridade da pele: inovação tecnológica no ensino de enfermagem neonatal baseado em evidênciasE-baby integridad de la piel: innovación tecnológica en la enseñanza de enfermería neonatal basado en evidencias Vancouver, BC, Canadá. Escola Superior de Enfermagem deCoimbra. Coimbra, Portugal. resumen Objetivo: Desarrollar y validar el juego e-Baby: integridad de la piel junto a un panel de peritos. Método: La investigación metodológica contemplando las etapas de desarrollo: definición de alcance, formato … Show more

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Cited by 12 publications
(12 citation statements)
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References 9 publications
(11 reference statements)
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“…Serious game is defined as an educational game, based on computer technology with gameplay aspects, accessed by computer or smartphone, which stands out when compared to other media, as it allows the challenge and the player's involvement during the interaction, besides to be based on logical and emotional responses, which allow the user to better integrate with technology and change the course of actions demonstrated in the multimedia resource (8)(9) .…”
Section: Introductionmentioning
confidence: 99%
“…Serious game is defined as an educational game, based on computer technology with gameplay aspects, accessed by computer or smartphone, which stands out when compared to other media, as it allows the challenge and the player's involvement during the interaction, besides to be based on logical and emotional responses, which allow the user to better integrate with technology and change the course of actions demonstrated in the multimedia resource (8)(9) .…”
Section: Introductionmentioning
confidence: 99%
“…This clinical experience was in conjunction with the students' Behavioral Health didactic course. Current research indicates that interactive computer-based learning experiences promote acquisition and retention of content ( Aredes et al, 2018 ; Kardong-Edgren et al, 2019 ; Padilha et al, 2019 ; Rourke, 2020 ). Simulated interactive computer-based learning experiences defines virtual simulation ( Aredes et al, 2018 ; Kardong-Edgren et al, 2019 ; Padilha et al, 2019 ; Rourke, 2020 ).…”
mentioning
confidence: 99%
“…Current research indicates that interactive computer-based learning experiences promote acquisition and retention of content ( Aredes et al, 2018 ; Kardong-Edgren et al, 2019 ; Padilha et al, 2019 ; Rourke, 2020 ). Simulated interactive computer-based learning experiences defines virtual simulation ( Aredes et al, 2018 ; Kardong-Edgren et al, 2019 ; Padilha et al, 2019 ; Rourke, 2020 ). With the explosion of VS in nursing education these real-life clinical simulated educational experiences provide the undergraduate nursing student a safe environment to practice clinical skills, knowledge, and clinical judgement ( Aredes et al, 2018 ; Kardong-Edgren et al, 2019 ; Padilha et al, 2019 ; Rourke, 2020 ).…”
mentioning
confidence: 99%
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“…Nessa perspectiva as pesquisadoras adotaram o estudo metodológico, o qual tem sido aplicado em pesquisas que buscam o desenvolvimento de tecnologias educacionais digitais (AREDES et al, 2018;DIAS et al, 2016;GADIOLI et al, 2018;GÓES et al, 2015). Estudos metodológicos implicam em investigações dos métodos de obtenção, organização de dados e condução de pesquisa minuciosa, visando o desenvolvimento, a validação e avaliação de ferramentas (POLIT; BECK, 2011).…”
Section: Multimídiaunclassified