2020
DOI: 10.1080/08993408.2020.1805286
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Dynamics of emotion, problem solving, and identity: Portraits of three girl coders

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Cited by 23 publications
(10 citation statements)
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References 64 publications
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“…Mischievousness and fun as well as empathy and sensitivity (for peers receiving DebugIts) were productive emotions exhibited during bug design, and shifts away from frustration to increased comfort, security and a sense of control with bugs were expressed retrospectively weeks afterward. Given the problematic connotation of failure in school cultures that rarely value it, this suggests a productive angle of future research on the role of emotion in Debugging by Design or in dealing with bugs more generally in constructionist settings (see Dahn & DeLiema, 2020). What is the role of emotion in tackling and/or designing bugs in learner-driven designs?…”
Section: Discussionmentioning
confidence: 99%
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“…Mischievousness and fun as well as empathy and sensitivity (for peers receiving DebugIts) were productive emotions exhibited during bug design, and shifts away from frustration to increased comfort, security and a sense of control with bugs were expressed retrospectively weeks afterward. Given the problematic connotation of failure in school cultures that rarely value it, this suggests a productive angle of future research on the role of emotion in Debugging by Design or in dealing with bugs more generally in constructionist settings (see Dahn & DeLiema, 2020). What is the role of emotion in tackling and/or designing bugs in learner-driven designs?…”
Section: Discussionmentioning
confidence: 99%
“…The idea of designing buggy artefacts for learning—or ‘Debugging by Design’ (DbD)—builds on two core principles of constructionism that artefacts of learning are (1) objects‐to‐think‐with (Papert, 1980) and (2) objects‐to‐share‐with others (Kafai & Burke, 2014). DbD also provides students with control over bugs, a contrast to school cultures where failure can be a very negative experience rather than a productive one (eg, Dahn & DeLiema, 2020). In the context of designing projects with mistakes, DbD brings both consideration of audience and student control over design of mistakes.…”
Section: Introductionmentioning
confidence: 99%
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“…Work in this area has revealed the emergent nature of emotion within learners', educators', and scientists' disciplinary pursuits (Avraamidou, 2020; Davidson et al, 2020; Gilbert & Byers, 2017; Jaber & Hammer, 2016a, 2016b; Zembylas, 2016). Such scholarship reflects a broader “affect turn” underway across a range of educational research disciplines where scholars seek to offer situated, multifaceted understandings of young people's learning and development as they engage in varied disciplinary practices (Curnow & Vea, 2020; Dahn & DeLiema, 2020; Ehret & Hollett, 2016; Keifert et al, 2017; Leander & Boldt, 2018; Lewis & Tierney, 2011; Sakr et al, 2016; Vea, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…Informal STEM education programs (e.g., summer camps) can play a crucial role in sparking and maintaining the interest of young people in STEM and STEM careers (Chan et al, 2020;Hughes and Roberts, 2019;Riedinger and Taylor, 2017;Roberts and Hughes, 2019). These programs provide opportunities for youth to engage in authentic STEM inquiry where they can meet role models and develop STEM skills in a safe and nurturing environment (Barron and Bell, 2015;Dahn and DeLiema, 2020;Hughes et al, 2020;King and Pringle, 2018;Schmidt et al, 2020). Most research and practitioner papers have focused on the hands-on and in-person engagement that benefits participating students (Hughes et al, 2020).…”
Section: Introductionmentioning
confidence: 99%