2001
DOI: 10.1016/s0378-4371(00)00500-8
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Dynamical spin-glass-like behavior in an evolutionary game

Abstract: We study a new evolutionary game, where players are tempted to take part by the premium, but compete for being the first who take a specific move. Those, who manage to escape the bulk of players, are the winners. While for large premium the game is very similar to the Minority Game studied earlier, significant new behavior, reminiscent of spin glasses is observed for premium below certain level.

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Cited by 17 publications
(13 citation statements)
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“…One therefore has to resort to a Monte-Carlo integration of Eq. (15), and as shown in Fig. 5 we find nearly perfect agreement with simulations of the original batch process.…”
Section: And Response Functionsupporting
confidence: 83%
See 1 more Smart Citation
“…One therefore has to resort to a Monte-Carlo integration of Eq. (15), and as shown in Fig. 5 we find nearly perfect agreement with simulations of the original batch process.…”
Section: And Response Functionsupporting
confidence: 83%
“…The Minority Game [14] imposes to trade at each time step, and hence focuses on price impact. The first paper to apply the minority game framework to a two time-step payoff is [15], where the payoff at time t is a[N i n(t) − N i n(t − 1)], N i n(t) being the number of people with a long position at time t (no short position is allowed) and is similar to our price p(t); therefore, this payoff can be translated into a(t)A(t + 1). The idea is to reward people for anticipating the crowd.…”
Section: Price Evolution Minority and Majority Gamesmentioning
confidence: 99%
“…On the other hand bubbles do not exist in Minority Games, and seem to be a consequence of a kind of majority game. Markets are rather escape games (Slanina and Zhang 2001), where one wishes to enter the market before the majority enters and to withdraw before the majority withdraws, i.e. anticipate to the crowd twice; $-games reduce the escape game by only asking to anticipate the majority of the next time step Bouchaud 2002, Andersen andSornette 2003).…”
mentioning
confidence: 99%
“…First, the diversity of agents is limited, since agents all have the same historical memory and time-horizon. Second, in real markets, some agents are trend-followers who effectively play a majority game [6][7][8][9][10][11][12][13]; while the others are fundamentalist who effectively play a minority game. In order to create an agent-based model that more closely mimics a real financial market, Gou proposed 'mix-game' model which is an extended version of MG model by dividing agents into two groups: each group has different historical memories and time-horizons; one group plays the minority game and the other plays the majority game [14].…”
Section: Introductionmentioning
confidence: 99%