2012
DOI: 10.1016/j.chb.2012.05.007
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Dynamic tabletop interfaces for increasing creativity

Abstract: is an open access repository that collects the work of Arts et Métiers ParisTech researchers and makes it freely available over the web where possible.This is an author-deposited version published in: http://sam.ensam.eu Handle

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Cited by 27 publications
(20 citation statements)
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References 57 publications
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“…A wide range of techniques for modelling learning processes has long been used to support reflection on the basis of developing knowledge, skills and performance [9]. Our approach draws on key literature about Cooperative and Competitive visualisations [26,47,49] and on Open Learner Models (OLMs) [11,12,17], with the aim to enable groups to become aware of key activity aspects. Reflection involves actively monitoring, evaluating and modifying peoples' understanding of processes.…”
Section: Introductionmentioning
confidence: 99%
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“…A wide range of techniques for modelling learning processes has long been used to support reflection on the basis of developing knowledge, skills and performance [9]. Our approach draws on key literature about Cooperative and Competitive visualisations [26,47,49] and on Open Learner Models (OLMs) [11,12,17], with the aim to enable groups to become aware of key activity aspects. Reflection involves actively monitoring, evaluating and modifying peoples' understanding of processes.…”
Section: Introductionmentioning
confidence: 99%
“…Fig. 1) have proven effective in facilitating face-to-face group brainstorming for small-groups and can be used to support the free flow of ideas [6,14,47]. These shared interfaces enable people to generate ideas in parallel, interact with digital representations of these and save their work for future revision.…”
Section: Introductionmentioning
confidence: 99%
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“…For example, horizontal table displays can invite egalitarian participation but vertical shared displays can be better for visualising the whole artefact produced by a group or groups (Rogers, Lim, Hazlewood, & Marshall, 2009). Similarly, combining tablets and tabletops to support group discussions may promote the use of gestures and touch across devices (Oleksik, Milic-Frayling, & Jones, 2014) while maintaining situation and group awareness (Schmitt, Buisine, Chaboissier, Aoussat, & Vernier, 2012). However, the use of an ecology of surfaces for team-based design work has not received much attention by researchers, and so even less is known about their use in design for learning.…”
Section: Interactive Surfaces For Small Group Collaborationmentioning
confidence: 99%
“…Perrin [1] provided a complete definition based on three axioms: -"No innovation without market validation." Innovation is the first commercial use of a product, process, or service that has never been used before [2,3]. -"No innovation without design stages": the design process must be the backbone of the innovation process.…”
Section: Introductionmentioning
confidence: 99%