2001
DOI: 10.2172/780283
|View full text |Cite
|
Sign up to set email alerts
|

Dynamic Multi-Rigid-Body Systems with Concurrent Distributed Contacts: Theory and Examples

Abstract: Consider a system of rigid bodies with multiple concurrent contacts. The multi-rigid-body contact problem is to predict the accelerations of the bodies and the normal friction loads acting at the contacts. This paper presents theoretical results for the multi-rigid-body contact problem under the assumptions that one or more contacts occur over locally planar, finite regions and that friction forces are consistent with the maximum work inequality. Existence and uniqueness results are presented for this problem … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

3
27
0

Year Published

2001
2001
2019
2019

Publication Types

Select...
4
3
1

Relationship

1
7

Authors

Journals

citations
Cited by 18 publications
(30 citation statements)
references
References 15 publications
3
27
0
Order By: Relevance
“…Images are not the only sensory source: tactile and force sensor data and more is also important. Although some have explored low-level contact models (e.g., Trinkle et al 2001;Kolev and Todorov 2015, and others), these are too detailed for the level of abstraction where active perception operates.…”
Section: Why Has the Robotics Community Failed To Produce A Flexible mentioning
confidence: 99%
“…Images are not the only sensory source: tactile and force sensor data and more is also important. Although some have explored low-level contact models (e.g., Trinkle et al 2001;Kolev and Todorov 2015, and others), these are too detailed for the level of abstraction where active perception operates.…”
Section: Why Has the Robotics Community Failed To Produce A Flexible mentioning
confidence: 99%
“…Various sources, even as early as in the late 1800s [69] Trinkle [70], and Trinkle et al [86]. Baraff describes a method that allows impulsive forces according to the principle of constraints when forces alone cannot solve contact [8].…”
Section: Methodsmentioning
confidence: 99%
“…These include impulse-based dynamics [17], penalty-based methods, and constraint-based dynamics; e.g. Gauss' principle of least constraints [20] or the linear complementarity problem (LCP) formulation [1], [25]. Poststabilization techniques for rigid body simulation with contact and constraints have also been proposed [4].…”
Section: B Collision Detection and Responsementioning
confidence: 99%