2011
DOI: 10.2190/ec.45.3.a
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Dynamic Modeling as a Cognitive Regulation Scaffold for Developing Complex Problem-Solving Skills in an Educational Massively Multiplayer Online Game Environment

Abstract: Following a design-based research framework, this article reports two empirical studies with an educational MMOG, called McLarin's Adventures, on facilitating 9th-grade students' complex problem-solving skill acquisition in interdisciplinary STEM education. The article discusses the nature of complex and ill-structured problem solving and, accordingly, how the game-based learning environment can facilitate complex problem-solving skill acquisition. The findings of the first study point to the importance of sup… Show more

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Cited by 54 publications
(41 citation statements)
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“…We used previous literature on problem-solving literature to inform the development of our interview protocol (Jacob & Furgerson, 2012). Problem solving is described as having two main phases: problem representation (e.g., identifying the problem to be solved) and generation of solutions (e.g., creating solutions to identified problems; Ertmer & Stepich, 2005;Eseryel et al, 2011). Using these major problem-solving phases as a guide, we developed interview questions focusing on the role and value of online discussions in case-based learning, the specific approach they used for entering and navigating a discussion, motivators and challenges, reasons behind participation decisions, and their use of specific strategies (see Appendix A for the complete interview protocol).…”
Section: Data Collectionmentioning
confidence: 99%
“…We used previous literature on problem-solving literature to inform the development of our interview protocol (Jacob & Furgerson, 2012). Problem solving is described as having two main phases: problem representation (e.g., identifying the problem to be solved) and generation of solutions (e.g., creating solutions to identified problems; Ertmer & Stepich, 2005;Eseryel et al, 2011). Using these major problem-solving phases as a guide, we developed interview questions focusing on the role and value of online discussions in case-based learning, the specific approach they used for entering and navigating a discussion, motivators and challenges, reasons behind participation decisions, and their use of specific strategies (see Appendix A for the complete interview protocol).…”
Section: Data Collectionmentioning
confidence: 99%
“…They work through challenges by manipulating systems and variables within the game world. The process of problem solving in MMOGs requires players to assess situations, analyze data, perform actions, evaluate the consequences of those actions, and draw appropriate conclusions, and these steps are key to cognitive development (Deniz, Victor, Dirk, Xun, & Raymond, 2014;Eseryel, Ge, Ifenthaler, & Law, 2011). MMOGs also include rich narrative storylines that have the power to turn the virtual world into a contextual and authentic network of narrative spaces (Jenkins, 2004).…”
Section: Learning In Massively Multiplayer Online Games (Mmogs)mentioning
confidence: 99%
“…In addition to the more traditional assessments, questionnaires, observations, and interviews, many researchers are now focusing on analyzing log-file data to reveal more stories behind the scenes regarding the interactions between student in-game behaviors and learning. Eseryel et al (2011) conducted a year-long implementation of McLarin's Adventures, an MMOG that asked students to play as researchers to colonize an uninhabited, uncharted planet, for examining the interplay between a learner's motivation, engagement, and complex problem-solving outcomes. Besides the use of complex problem scenarios for assessing complex problem solving, and motivation inventory for examining intrinsic motivation, student engagement during gameplay was assessed by the number of tasks completed and the time spent on the game as recorded in log files.…”
Section: Learning In Massively Multiplayer Online Games (Mmogs)mentioning
confidence: 99%
“…Hence, in order to successfully solve complex and ill-structured problems, the person involved in problem-solving must be able to view and simulate the dynamic problem system in its entirety imagining the events that would take place if a particular action were to be performed (Eseryel, Ifenthaler, & Ge, 2013). It has been argued convincingly that all games serve as situated problem-solving environments, in which players are immersed in a culture and way of thinking (Eseryel, Ge, Ifenthaler, & Law, 2011;Gee, 2003 Collaboration is an essential part in most working environments because it encompasses different views, multiple skills, diverse experiences, analytical judgments, and rich knowledge. Common characteristics of definitions of a collaborative team include at least two involved individuals, common objectives, shared responsibility and interdependence as well as optimal performance (Ifenthaler, 2014).…”
Section: Introductionmentioning
confidence: 99%