2005
DOI: 10.1109/tac.2005.843878
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Dynamic fictitious play, dynamic gradient play, and distributed convergence to Nash equilibria

Abstract: We consider a continuous-time form of repeated matrix games in which player strategies evolve in reaction to opponent actions. Players observe each other's actions, but do not have access to other player utilities. Strategy evolution may be of the best response sort, as in fictitious play, or a gradient update. Such mechanisms are known to not necessarily converge. We introduce a form of "dynamic" fictitious and gradient play strategy update mechanisms. These mechanisms use derivative action in processing oppo… Show more

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Cited by 335 publications
(305 citation statements)
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References 35 publications
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“…Learning-based equilibriumseeking algorithms in both discrete [97] and continuous [122] settings provide a possible approach for tightening the error bounds and modeling the interaction over an extended time period. Investigating whether the supermodularity of the objective function for the system can be exploited to improve the bounds on these algorithms is an open problem.…”
Section: Future Workmentioning
confidence: 99%
“…Learning-based equilibriumseeking algorithms in both discrete [97] and continuous [122] settings provide a possible approach for tightening the error bounds and modeling the interaction over an extended time period. Investigating whether the supermodularity of the objective function for the system can be exploited to improve the bounds on these algorithms is an open problem.…”
Section: Future Workmentioning
confidence: 99%
“…With a broad set of existing results for learning in potential games (Arslan & Shamma, 2004;Fudenberg & Levine, 1998;Marden, Arslan, & Shamma, 2009bMarden, Young, Arslan, & Shamma, 2009;Shamma & Arslan, 2005;Young, 1998Young, , 2005Young, , 1993, the primary focus of this work is on the development of methodologies for designing the interaction framework as a potential game while meeting constraints and objectives relevant to multiagent systems, e.g., locality of agent objective functions, and efficiency guarantees for resulting equilibria, among many others. Unfortunately, the framework of potential games is not broad enough to meet this diverse set of challenges as several limitations are beginning to emerge.…”
Section: Introductionmentioning
confidence: 99%
“…The framework of state based potential games is rich enough to overcome the aforementioned limitations as highlighted in Section 7. Interestingly, state based potential games can be thought of in a complimentary fashion to recent work in distributed learning algorithms (Pradelski & Young, 2012;Shamma & Arslan, 2005;Young, 2009) where an underlying state space is introduced into the learning environment to help coordinate behavior. For example, in Young (2009) the authors introduce moods for each agent that impacts the agent's behavior.…”
Section: Introductionmentioning
confidence: 99%
“…It would be much less reasonable in alternative models in which agents make simple forecasts about the likely directions of change in the performances of their actions before deciding which action to play. The use of such forecasts can generate dynamics with excellent convergence properties-see Shamma and Arslan (2005) and Arslan and Shamma (2006). 3 For background on population games and evolutionary dynamics, see Sandholm (2010).…”
Section: Motivation: Excess Payoff Dynamics In Contractive Gamesmentioning
confidence: 99%