Abstract:A game soundscape often includes sounds that are triggered by the game logic according to the player's actions and to other real time occurrences. The dynamic nature of such triggering events leads to a composition that is not necessarily interesting, at a given moment. We propose a system aiming at the enhancement of the soundscape generated during gameplay. The main component of the system is a module that implements heuristics, which we set to follow principles from Acoustic Ecology and, specifically, the n… Show more
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