2017
DOI: 10.48550/arxiv.1706.02796
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Dynamic Difficulty Adjustment on MOBA Games

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“…This approach employs in-game performance metrics, such as accuracy, damage dealt, and total score, to adjust difficulty dynamically. Research on performance-based DDA spans genres, from first-person shooters [10][11][12] to Massively-Multiplayer Online (MMO) games [13] and Multiplayer Online Battle Arena (MOBA) titles [14]. Romero-Mendez et al [15] utilized deep learning to classify players' skill levels and applied performance-based DDA, significantly enhancing gameplay engagement and immersion in an arcade shooter.…”
Section: Related Workmentioning
confidence: 99%
“…This approach employs in-game performance metrics, such as accuracy, damage dealt, and total score, to adjust difficulty dynamically. Research on performance-based DDA spans genres, from first-person shooters [10][11][12] to Massively-Multiplayer Online (MMO) games [13] and Multiplayer Online Battle Arena (MOBA) titles [14]. Romero-Mendez et al [15] utilized deep learning to classify players' skill levels and applied performance-based DDA, significantly enhancing gameplay engagement and immersion in an arcade shooter.…”
Section: Related Workmentioning
confidence: 99%