2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) 2020
DOI: 10.1109/sbgames51465.2020.00019
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Dynamic Difficulty Adjustment in Digital Games Using Genetic Algorithms

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Cited by 7 publications
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“…Others, such as Wheat et al (2015), use evolution to determine an appropriate level layout for a particular level of challenge. Others still, for example Weber et al (2020), evolve the level of access/exposure to in-game resources to control the level of challenge. Typically, work in the area is focused on balancing the game to match the players skill.…”
Section: Introductionmentioning
confidence: 99%
“…Others, such as Wheat et al (2015), use evolution to determine an appropriate level layout for a particular level of challenge. Others still, for example Weber et al (2020), evolve the level of access/exposure to in-game resources to control the level of challenge. Typically, work in the area is focused on balancing the game to match the players skill.…”
Section: Introductionmentioning
confidence: 99%