2015
DOI: 10.1145/2766993
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Dyna

Abstract: To look human, digital full-body avatars need to have soft-tissue deformations like those of real people. We learn a model of soft-tissue deformations from examples using a high-resolution 4D capture system and a method that accurately registers a template mesh to sequences of 3D scans. Using over 40,000 scans of ten subjects, we learn how soft-tissue motion causes mesh triangles to deform relative to a base 3D body model. Our Dyna model uses a low-dimensional linear subspace to approxi… Show more

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Cited by 265 publications
(33 citation statements)
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“…Monocular depth cameras provide additional information and have been shown to aid robust skeletal tracking [Ganapathi et al 2012;Ma and Wu 2014;Shotton et al 2013;Taylor et al , 2012 and enable dense surface reconstruction even under deformation [Dou et al 2016;Newcombe et al 2015;Zollhöfer et al 2014]. Multiple, specialized structured light scanners can be used to capture high-fidelity dense surface reconstructions of humans [Pons-Moll et al 2015].…”
Section: Related Workmentioning
confidence: 99%
“…Monocular depth cameras provide additional information and have been shown to aid robust skeletal tracking [Ganapathi et al 2012;Ma and Wu 2014;Shotton et al 2013;Taylor et al , 2012 and enable dense surface reconstruction even under deformation [Dou et al 2016;Newcombe et al 2015;Zollhöfer et al 2014]. Multiple, specialized structured light scanners can be used to capture high-fidelity dense surface reconstructions of humans [Pons-Moll et al 2015].…”
Section: Related Workmentioning
confidence: 99%
“…The markerless methods generally track changes in a 3D model between consecutive frames. The model can consist of elementary geometric shapes [14,15], be created during an initialization step [16,17], or alternatively be a generative body model [18,19,20] fitted to the observations.…”
Section: Related Workmentioning
confidence: 99%
“…Fast models for real-time applications rely on combining linear blend shapes [19], rotation regression [6] or helper-bone rigs that have proven useful for delivering effects such as muscle bulging [5,20]. Another exciting strand of current research is learning dynamics from data, either using statistical methods [21] or by combining statistical methods with physics-based simulation [22].The most recent work [22] is starting to show promise of being able to generalize to imaginary artist-designed characters. Nonetheless, capture-based methods are generally limited by the availability of real-world human subjects.…”
Section: Related Workmentioning
confidence: 99%