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2019
DOI: 10.1556/2006.8.2019.62
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DSM-5 Internet gaming disorder among a sample of Mexican first-year college students

Abstract: Background and aims: DSM-5 includes Internet gaming disorder (IGD) as a condition for further study. While online and offline gaming may produce undesired negative effects on players, we know little about the nosology of IGD and its prevalence, especially in countries with emerging economies. Methods: A self-administered survey has been employed to estimate prevalence of DSM-5 IGD and study the structure and performance of an instrument in Spanish to measure DSM-5 IGD among 7,022 first-year students in 5 Mexic… Show more

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Cited by 25 publications
(44 citation statements)
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“…Our results also reveal a significant gender difference in IGD. Male students were more likely to meet the IGD criteria, which consistent with other culture studies (16)(17)(18)(19). Furthermore, probable disordered gamers showed more weekly gaming time as expected.…”
Section: Discussionsupporting
confidence: 88%
“…Our results also reveal a significant gender difference in IGD. Male students were more likely to meet the IGD criteria, which consistent with other culture studies (16)(17)(18)(19). Furthermore, probable disordered gamers showed more weekly gaming time as expected.…”
Section: Discussionsupporting
confidence: 88%
“…The section on IGD consisted of 23 items based on the 9 symptoms or domains described in the DSM -5 and formulated by an international consensus led by Nancy Petry that included an English version and a Spanish translation. 9,13 Some symptoms/domains were measured by more than 1 question (2 questions each for 7 of the 9 domains; 3 for the domain “negative consequences” and 6 for the domain “continuation”). All 23 questions lead to dichotomous answers (yes/no), and each of the 9 symptoms was considered positive if any of the questions pertaining to a given symptom was positive (yes).…”
Section: Methodsmentioning
confidence: 99%
“…Description of the individual symptoms for IGD, together with the psychometric properties of the scale, was reported elsewhere. 9…”
Section: Methodsmentioning
confidence: 99%
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“…La adicción al juego virtual se conoce como IGD (Internet Gaming Disorder ) y se entiende como un uso excesivo de Internet, juego o teléfonos inteligentes durante mucho tiempo (Jo et al, 2019;Chen et al, 2020), ya sea en línea (Kim et al, 2018) o fuera de línea (Lemmens y Hendriks, 2016), que llegan a provocar efectos negativos no deseados en los sujetos (Borges et al, 2019) y para su familias (González et al, 2018;Schneider, King & Delfabbro, 2017). Estos síntomas pueden ir de más leves (llegar tarde) a bastante graves (perder el trabajo) (Eichenbaum et al, 2015).…”
Section: Introductionunclassified