“…The majority of studies included here were conducted in a simulator setting, with only nine occurring in an on-road environment ( Harada et al, 2007 ; Shimizu T. et al, 2011 ; Yoshino et al, 2013a , b ; Inoue et al, 2014 ; Orino et al, 2015 , 2017 ; Liu et al, 2017 ; Le et al, 2018 ). However, as described above, the quality of the simulators (e.g., fidelity of the visual environment, amount of visual field encompassed, realism of the simulator to a real automobile) varied between low fidelity desktop computer setups ( Shang et al, 2007 ; Li et al, 2009 , 2018 ; Tomioka et al, 2009 ; Liu, 2014 ; Khan and Hong, 2015 ; Pradhan et al, 2015 ; Unni et al, 2015 ; Ahn et al, 2016 ; Horrey et al, 2017 ; Nguyen et al, 2017 ; Xu G. et al, 2017 ; Xu L. et al, 2017 ; Hidalgo-Munoz et al, 2019 ; Khan et al, 2019 ; Lin et al, 2019 ; Tanveer et al, 2019 ) and more immersive simulated environments ( Nakano et al, 2013 ; Oka et al, 2015 ; FakhrHosseini et al, 2015 ; Foy et al, 2016 ; Foy and Chapman, 2018 ; Huve et al, 2018 , 2019 ; Sturman and Wiggins, 2019 ; Yamamoto et al, 2019 ) including large-scale simulators that comprise a real car mock-up along with a wide field of vision ( Tsunashima and Yanagisawa, 2009 ; Shimizu et al, 2009 ; Orino et al, 2015 ; Nosrati et al, 2016 ; Sibi et al, 2016 , 2017 ; Balters et al, 2017 ; Unni et al, 2017 ; Bruno et al, 2018 ; Chuang et al, 2018 ; Ihme et al, 2018 ; Zhu et al, 2019 ). To minimize motion artifacts, participants in eight studies were specifically instructed to avoid head (and limb) movements ( Li et al, 2009 ; Takahashi et al, 2010 ...…”