Assessment in Game-Based Learning 2012
DOI: 10.1007/978-1-4614-3546-4_10
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Driving Assessment of Students’ Explanations in Game Dialog Using Computer-Adaptive Testing and Hidden Markov Modeling

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Cited by 13 publications
(2 citation statements)
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“…Subsequent SURGE grants focused on leveraging explicit articulation in synergy with recreational game design conventions. More specifically, these areas of research involved enhancing prediction within navigation interfaces and self-explanation within game dialog (Adams & Clark, 2014;Clark, Martinez-Garza, Biswas, Luecht, & Sengupta, 2012;Killingsworth, Clark & Adams, 2015). In addition, the grants also focused on approaches to data mining student game-play Kinnebrew et al, in press; Martinez-Garza, Clark, & Nelson, 2013).…”
Section: Surge Next and Fuzzy Chronicles: Articulation Prediction Ementioning
confidence: 99%
“…Subsequent SURGE grants focused on leveraging explicit articulation in synergy with recreational game design conventions. More specifically, these areas of research involved enhancing prediction within navigation interfaces and self-explanation within game dialog (Adams & Clark, 2014;Clark, Martinez-Garza, Biswas, Luecht, & Sengupta, 2012;Killingsworth, Clark & Adams, 2015). In addition, the grants also focused on approaches to data mining student game-play Kinnebrew et al, in press; Martinez-Garza, Clark, & Nelson, 2013).…”
Section: Surge Next and Fuzzy Chronicles: Articulation Prediction Ementioning
confidence: 99%
“…Within a game, students would take the role of empowered actors who must actively apply content knowledge and science practices to achieve a goal (Barab, Gresalfi, & Ingram-Goble, 2010). The games would provide adaptive levels of difficulty that challenge and engage students without interrupting the flow of play (Shute, Rieber, & Van Eck, 2011;Gee, 2007), and the scaffolding and engagement needed for students to engage in important science practices called for in the NGSS (Clark, et al, 2012;Kafai, Quintero, & Felton, 2010;Squire & Jan, 2006;Steinkuehler & Duncan, 2008). In addition to outcomes for science concepts and practices, games would promote and assess 21 st century skills such as collaboration; the game platforms could allow massive, multiplayer games that promote collaborative problem solving.…”
Section: Simscientists Gamesmentioning
confidence: 99%