Abstract:We propose a model of the driver perception suited for microscopic, agent-based traffic simulations. The model includes both top-down and bottom-up perception, and takes into account the limited amount of perceptive resource which gain access to short-term memory. The driving task is split into sub-tasks, which can be activated in parallel (e.g. car following and crossroads passing). Perceived entities (percepts) as well as subtasks are ranked with respect to their subjective value, and due to the bounded perc… Show more
“…In [105], Weyns introduced a generic perception model for situated multi-agent system where the agent's perception rely on a set of sensors, precepts (machine-readable real-object representation) and filters specific to the situation. This model inspired Ketenci to design a limited perception model for drivers in a traffic simulation [59]. Tabelpour and Mahmassani have proposed an alternative approach in [95] where sensor range and accuracy limitations were considered to create input data for the car-following model.…”
Microscopic agent-based traffic simulation is an important tool for the efficient and safe resolution of various traffic challenges accompanying the introduction of autonomous vehicles on the roads. Both the variety of questions that can be asked and the quality of answers provided by simulations, however, depend on the underlying models. In mixed traffic, the two most critical models are the models describing the driving behaviour of humans and AVs, respectively. This paper presents AVDM (Autonomous Vehicle Driving Model), a hierarchical AV behaviour model that allows the holistic evaluation of autonomous and mixed traffic by unifying a wide spectrum of AV functionality, including long-term planning, path planning, complex platooning manoeuvres, and low-level longitudinal and lateral control. The model consists of hierarchically layered modules bidirectionally connected by messages and commands. On top, a high-level planning module makes decisions whether to join/form platoons and how to follow the vehicle's route. A platooning manoeuvres layer guides involved AVs through the manoeuvres chosen to be executed, assisted by the trajectory planning layer, which, after finding viable paths through complex traffic conditions, sends simple commands to the low-level control layer to execute those paths. The model has been implemented in the BEHAVE mixed traffic simulation tool and achieved a 92% success rate for platoon joining manoeuvres in mixed traffic conditions. As a proof of concept, we conducted a mixed traffic simulation study showing that enabling platooning on a highway scenario shifts the velocity-density curve upwards despite the additional lane changing and manoeuvring it induces.
“…In [105], Weyns introduced a generic perception model for situated multi-agent system where the agent's perception rely on a set of sensors, precepts (machine-readable real-object representation) and filters specific to the situation. This model inspired Ketenci to design a limited perception model for drivers in a traffic simulation [59]. Tabelpour and Mahmassani have proposed an alternative approach in [95] where sensor range and accuracy limitations were considered to create input data for the car-following model.…”
Microscopic agent-based traffic simulation is an important tool for the efficient and safe resolution of various traffic challenges accompanying the introduction of autonomous vehicles on the roads. Both the variety of questions that can be asked and the quality of answers provided by simulations, however, depend on the underlying models. In mixed traffic, the two most critical models are the models describing the driving behaviour of humans and AVs, respectively. This paper presents AVDM (Autonomous Vehicle Driving Model), a hierarchical AV behaviour model that allows the holistic evaluation of autonomous and mixed traffic by unifying a wide spectrum of AV functionality, including long-term planning, path planning, complex platooning manoeuvres, and low-level longitudinal and lateral control. The model consists of hierarchically layered modules bidirectionally connected by messages and commands. On top, a high-level planning module makes decisions whether to join/form platoons and how to follow the vehicle's route. A platooning manoeuvres layer guides involved AVs through the manoeuvres chosen to be executed, assisted by the trajectory planning layer, which, after finding viable paths through complex traffic conditions, sends simple commands to the low-level control layer to execute those paths. The model has been implemented in the BEHAVE mixed traffic simulation tool and achieved a 92% success rate for platoon joining manoeuvres in mixed traffic conditions. As a proof of concept, we conducted a mixed traffic simulation study showing that enabling platooning on a highway scenario shifts the velocity-density curve upwards despite the additional lane changing and manoeuvring it induces.
“…This approach enables to define a mixed bottom up and top down approach of perception [13]: the classical perception methods, which are requests from the agent to the environment, are top-down, since they are driven by the agent, may be mixed with "awareness" filters, defining percepts that are perceived by the agents event if they do not request them [25,16].…”
Abstract. Interfacing the agents with their environment is a classical problem when designing multiagent systems. However, the models pertaining to this interface generally choose to either embed it in the agents, or in the environment. In this position paper, we propose to highlight the role of agent bodies as primary components of the multiagent system design. We propose a tentative definition of an agent body, and discuss its responsibilities in terms of MAS components. The agent body takes from both agent and environment: low-level agent mechanisms such as perception and influences are treated locally in the agent bodies. These mechanism participate in the cognitive process, but are not driven by symbol manipulation. Furthermore, it allows to define several bodies for one mind, either to simulate different capabilities, or to interact in the different environments -physical, social-the agent is immersed in. We also draw the main challenges to apply this concept effectively.
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