2016
DOI: 10.1108/jsm-01-2015-0013
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Drivers of user engagement in eWoM communication

Abstract: Purpose This paper aims to complement the current understanding about user engagement in electronic word-of-mouth (eWoM) communications across online services and product communities. It examines the effect of the senders’ prior experience with products and services, and their extent of acquaintance with other community members, on user engagement with the eWoM. Design/methodology/approach The study used a sample of 576 unique user postings from the corporate fan page of two German firms: a service community… Show more

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Cited by 100 publications
(80 citation statements)
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References 76 publications
(86 reference statements)
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“…U&GT scholars have widely replicated the finding that social integrative motivations (i.e., the motivation to improve one's social relationships) are a fundamental driver of media choice and use (Ruggerio, 2000). For example, social media such as Facebook help people connect with other people (Rossmann et al, 2016;Sheldon, 2008), and smartphones and other mobile technologies provide the technological infrastructure to do so (Joo & Sang, 2013). With regard to mobile AR games, we propose that social benefits, or the perceived benefits of creating new and maintaining existing social relationships through the use of a mobile AR app, drive acceptance of the app.…”
Section: Social Benefitsmentioning
confidence: 99%
“…U&GT scholars have widely replicated the finding that social integrative motivations (i.e., the motivation to improve one's social relationships) are a fundamental driver of media choice and use (Ruggerio, 2000). For example, social media such as Facebook help people connect with other people (Rossmann et al, 2016;Sheldon, 2008), and smartphones and other mobile technologies provide the technological infrastructure to do so (Joo & Sang, 2013). With regard to mobile AR games, we propose that social benefits, or the perceived benefits of creating new and maintaining existing social relationships through the use of a mobile AR app, drive acceptance of the app.…”
Section: Social Benefitsmentioning
confidence: 99%
“…Providing environments that make customers feel empowered can cause customers to feel that they are relevant actors in the relationship, thus improving their engagement with the firm. In addition, Rossmann et al (2016) suggest that prior experience with a firm positively affects engagement (through word of mouth), especially for digital business.…”
Section: The Factors That Affect Cebmentioning
confidence: 99%
“…Co-creation and computer technology have supplemented each other's advancement over the last decade, particularly after Prahalad and Ramaswamy's (2004) seminal paper was published in the Journal of Interactive Marketing. The interactive technology platforms that have been created as an outcome of the internet revolution have supported co-creation between firms and customers by facilitating collaboration, interactivity, outreach, speed, and flexibility (Bacile, Ye, and Swilley 2014;Bolton and Saxena-Iyer 2009;Rossmann, Ranjan, and Sugathan 2016;Sawhney, Verona, and Prandelli 2005). Consequently, several scholars in the domain of interactive marketing have devoted a significant effort to understanding customization, firm-customer interactions, and co-creation (Bacile, Ye, and Swilley 2014;Hsieh and Chang 2016;Miceli, Ricotta, and Costabile 2007;Wind and Rangaswamy 2001).…”
Section: Introductionmentioning
confidence: 98%