Abstract:In this study, a cohort of 78 university students performed a driving experience in a virtual urban scenario, by means of a car driving simulator, to examine effects of a planned hands-free mobile phone conversation on young drivers’ braking behaviors. To this aim, a control group was left free to drive without any imposed cognitive task. An experimental group faced the same scenario while engaged in a phone call. The conversation via earphones was arranged to diminish the amount of cognitive resources allocat… Show more
“…Some of the studies presented two experiments: [ 64 , 65 , 66 , 67 ], or split the sample in two or three: inexperienced drivers vs. experienced drivers [ 68 , 69 , 70 ], young vs. older participants [ 71 , 72 , 73 ], novice drivers and young adults [ 74 ], young-, middle-, old-age [ 75 ], experienced, novice, and older drivers [ 67 ], but the total number of participants was considered in this analysis. Other studies used a control group in their experiments: [ 63 , 76 , 77 , 78 , 79 , 80 , 81 , 82 ].…”
Distracted driving is a growing concern around the world and has been the focus of many naturalistic and simulator-based studies. Driving simulators provide excellent practical and theoretical help in studying the driving process, and considerable efforts have been made to prove their validity. This research aimed to review relevant simulator-based studies focused on investigating the effects of the talking-on-the-phone-while-driving distraction on drivers’ behavior. This work is a scoping review which followed the Preferred Reporting Items for Systematic Reviews and Meta-Analysis Extension for Scoping Reviews (PRISMA-ScR) guidelines. The search was performed on five databases, covering twenty years of research results. It was focused on finding answers to three research questions that could offer an overview of the main sources of distraction, the research infrastructure, and the measures that were used to analyze and predict the effects of distractions. A number of 4332 studies were identified in the database search, from which 83 were included in the review. The main findings revealed that TPWD distraction negatively affects driving performance, exposing drivers to dangerous traffic situations. Moreover, there is a general understanding that the driver’s cognitive, manual, visual, and auditory resources are all involved, to a certain degree, when executing a secondary task while driving.
“…Some of the studies presented two experiments: [ 64 , 65 , 66 , 67 ], or split the sample in two or three: inexperienced drivers vs. experienced drivers [ 68 , 69 , 70 ], young vs. older participants [ 71 , 72 , 73 ], novice drivers and young adults [ 74 ], young-, middle-, old-age [ 75 ], experienced, novice, and older drivers [ 67 ], but the total number of participants was considered in this analysis. Other studies used a control group in their experiments: [ 63 , 76 , 77 , 78 , 79 , 80 , 81 , 82 ].…”
Distracted driving is a growing concern around the world and has been the focus of many naturalistic and simulator-based studies. Driving simulators provide excellent practical and theoretical help in studying the driving process, and considerable efforts have been made to prove their validity. This research aimed to review relevant simulator-based studies focused on investigating the effects of the talking-on-the-phone-while-driving distraction on drivers’ behavior. This work is a scoping review which followed the Preferred Reporting Items for Systematic Reviews and Meta-Analysis Extension for Scoping Reviews (PRISMA-ScR) guidelines. The search was performed on five databases, covering twenty years of research results. It was focused on finding answers to three research questions that could offer an overview of the main sources of distraction, the research infrastructure, and the measures that were used to analyze and predict the effects of distractions. A number of 4332 studies were identified in the database search, from which 83 were included in the review. The main findings revealed that TPWD distraction negatively affects driving performance, exposing drivers to dangerous traffic situations. Moreover, there is a general understanding that the driver’s cognitive, manual, visual, and auditory resources are all involved, to a certain degree, when executing a secondary task while driving.
“…The car-driving simulator at the Road Laboratory (product name AutoSim 1000-M) has been already validated and successfully used for studying the drivers' braking behavior affected by cognitive distractions [21]. The simulator cockpit is made with real car parts (e.g., dashboard, steering wheel, pedals, gear lever, handbrake, driver seat, seatbelt) of an Italian city car.…”
Section: The Car-driving Simulator Experimentsmentioning
confidence: 99%
“…In the Lab's AutoSim 1000-M driving simulator [21], it was possible to record a dataset for the GRU models' development by observing test participants' behavior toward two planned traffic encounters: a boy/girl entering a crosswalk from the curb. The simulated scenes (Figure 1) were set in a typical urban environment on a course that could take about 15 min to be completed, considering the 50 km/h speed limit.…”
Section: The Car-driving Simulator Experimentsmentioning
confidence: 99%
“…Conversely, at the end of the simulation test, a second questionnaire about the discomfort perceived while driving was completed by each participant to identify and remove from the cohort those drivers who had experienced excessive annoyance. The simulation test procedure just presented has been drawn from relevant literature that provided for its validation [21,27,31]. The recruited cohort includes 19 females and 41 males, with a mean age of 24.0 (SD 3.43) and 24.1 (SD 1.91) years and a mean non-verbal intelligence quotient (IQ) [32] of 33.4 (SD 2.50) and 33.9 (SD 1.66), respectively.…”
Section: Partecipant Statistics and Experimental Proceduresmentioning
confidence: 99%
“…Since the two traffic participants may enter a collision course during the encounter process, such a conflict has the potential to end up in a collision. For example, the latter would occur if the driver's attention levels, his/her ability to control the vehicle, or the vehicle's dynamic state were not adequate for a safe stopping behavior [21].…”
Improving pedestrian safety at urban intersections requires intelligent systems that should not only understand the actual vehicle–pedestrian (V2P) interaction state but also proactively anticipate the event’s future severity pattern. This paper presents a Gated Recurrent Unit-based system that aims to predict, up to 3 s ahead in time, the severity level of V2P encounters, depending on the current scene representation drawn from on-board radars’ data. A car-driving simulator experiment has been designed to collect sequential mobility features on a cohort of 65 licensed university students who faced different V2P conflicts on a planned urban route. To accurately describe the pedestrian safety condition during the encounter process, a combination of surrogate safety indicators, namely TAdv (Time Advantage) and T2 (Nearness of the Encroachment), are considered for modeling. Due to the nature of these indicators, multiple recurrent neural networks are trained to separately predict T2 continuous values and TAdv categories. Afterwards, their predictions are exploited to label serious conflict interactions. As a comparison, an additional Gated Recurrent Unit (GRU) neural network is developed to directly predict the severity level of inner-city encounters. The latter neural model reaches the best performance on the test set, scoring a recall value of 0.899. Based on selected threshold values, the presented models can be used to label pedestrians near accident events and to enhance existing intelligent driving systems.
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