Proceedings of the 51st ACM Technical Symposium on Computer Science Education 2020
DOI: 10.1145/3328778.3366875
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Drag and Drop Programming Experiences and Equity

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Cited by 3 publications
(2 citation statements)
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“…One study purpose was to explore the adult-use of CT learning system functionality primarily designed for children. Recent research has: 1) found significant correlation of motivation and previous programming experience with self-efficacy and inclination toward a CS career in elementary students (Aivaloglou & Hermans, 2019); 2) indicated drag-and-drop programming can increase three CS motivational factors in middle school (Bush et al, 2020); 3) suggested computing experiences prior to university can affect the world-image of computing habits, perceptions, and attitudes which enable or inhibit pathways into CS (Schulte & Knobelsdorf, 2007); 4) identified a parental role framework to enable adults to choose productive strategies to promote and foster children's CT (Ohland et al, 2019); and 5) illuminated benefits of community commitment and a CS/CT focused ecosystem inclusive of the home and community (Cao et al, 2020;DeLyser, 2018). Since demographic factors can drive communal values, and perceptions of how computing fulfills those values can affect sense of belonging and student retention (Lewis et al, 2019), we measure adult motivation and cognitive load while probing for attitudinal change that might influence the CT inclination for participants' children.…”
Section: Study Purposementioning
confidence: 99%
“…One study purpose was to explore the adult-use of CT learning system functionality primarily designed for children. Recent research has: 1) found significant correlation of motivation and previous programming experience with self-efficacy and inclination toward a CS career in elementary students (Aivaloglou & Hermans, 2019); 2) indicated drag-and-drop programming can increase three CS motivational factors in middle school (Bush et al, 2020); 3) suggested computing experiences prior to university can affect the world-image of computing habits, perceptions, and attitudes which enable or inhibit pathways into CS (Schulte & Knobelsdorf, 2007); 4) identified a parental role framework to enable adults to choose productive strategies to promote and foster children's CT (Ohland et al, 2019); and 5) illuminated benefits of community commitment and a CS/CT focused ecosystem inclusive of the home and community (Cao et al, 2020;DeLyser, 2018). Since demographic factors can drive communal values, and perceptions of how computing fulfills those values can affect sense of belonging and student retention (Lewis et al, 2019), we measure adult motivation and cognitive load while probing for attitudinal change that might influence the CT inclination for participants' children.…”
Section: Study Purposementioning
confidence: 99%
“…“Constructivist” practices like programming may build skill and confidence if connected to social contexts. Children enhance games through “mods,” a form of programming that allows for various customizations, different progressions through games, and other options that are associated with computer efficacy (Bush, Gilmore, and Miller 2020; Consalvo 2009; Gee and Hayes 2010). Use of mods, cheats and other forms of programming rely on research into new games and strategies (Kahila et al 2021; Lenhart et al 2008; Williamson and Facer 2004).…”
Section: Literature Reviewmentioning
confidence: 99%