2021
DOI: 10.1108/ijsms-05-2021-0105
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Doping as a barrier in universal acceptance of esports

Abstract: PurposeEsports has been emerging as a multi-billion dollar industry by attracting players, viewers, advertisers and investors across the globe. Even though there are plenty of professional titles present, only a few have been considered mainstream due to lack of formal governance mechanisms, presence of corruption and cheating mechanisms. “Doping” is one such practice where the players try to gain unfair advantage over their competitors, causing major hindrance in esports development. This qualitative study wo… Show more

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Cited by 4 publications
(6 citation statements)
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“…These codes, however, are far from being universally accepted, let alone binding in the esports ecosystem. Gupta, Sharma & Gupta (2021) argue that the inexistence of a central authority regulating and governing the competitive esports industry through proper rules and regulations in particular hamper the development of an efficient and effective anti-doping policy in esports. According to the authors, there are various leagues and tournament holding organisations that have put out their own independent anti-doping guidelines with various levels of implementation.…”
Section: Literature Review and Theoretical Underpinningmentioning
confidence: 99%
See 4 more Smart Citations
“…These codes, however, are far from being universally accepted, let alone binding in the esports ecosystem. Gupta, Sharma & Gupta (2021) argue that the inexistence of a central authority regulating and governing the competitive esports industry through proper rules and regulations in particular hamper the development of an efficient and effective anti-doping policy in esports. According to the authors, there are various leagues and tournament holding organisations that have put out their own independent anti-doping guidelines with various levels of implementation.…”
Section: Literature Review and Theoretical Underpinningmentioning
confidence: 99%
“…Stivers, 2017). Gupta, Sharma & Gupta (2021) explain, for example, that some of the drugs are selectively banned on competition days, while others are banned in general; further, the guidelines are limited only to the tournaments conducted by the ESL. Due to this lack of standardisation, the authors conclude that esports still appears to count on athletes to self-monitor themselves.…”
Section: Literature Review and Theoretical Underpinningmentioning
confidence: 99%
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