Proceedings of the 20th International Conference on Human-Computer Interaction With Mobile Devices and Services Adjunct 2018
DOI: 10.1145/3236112.3236148
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Cited by 16 publications
(5 citation statements)
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“…In the study by Mahadevan et al (2018), a mixed interface of three explicit cues situated on the automobile, street infrastructure, and a pedestrian's smartphone was viewed as time-consuming and perplexing by many participants. Hesenius et al (2018) reported a similar finding, where participants disliked the prototype that visualizes safe zones, navigation paths, and vehicle intents simultaneously. In the case of multiple AVs, an increase in the number of external displays was expected to impose a high cognitive load onto pedestrians (Robert Jr, 2019) and turn street crossing into "an analytical process" (Moore et al, 2019).…”
Section: Scalabilitymentioning
confidence: 66%
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“…In the study by Mahadevan et al (2018), a mixed interface of three explicit cues situated on the automobile, street infrastructure, and a pedestrian's smartphone was viewed as time-consuming and perplexing by many participants. Hesenius et al (2018) reported a similar finding, where participants disliked the prototype that visualizes safe zones, navigation paths, and vehicle intents simultaneously. In the case of multiple AVs, an increase in the number of external displays was expected to impose a high cognitive load onto pedestrians (Robert Jr, 2019) and turn street crossing into "an analytical process" (Moore et al, 2019).…”
Section: Scalabilitymentioning
confidence: 66%
“…Recent work has explored several different AR eHMI concepts but has yet to examine the scalability aspect. Tong and Jia (2019) designed an AR interface to warn pedestrians of oncoming vehicles while other studies have presented navigational concepts (Hesenius et al, 2018;Pratticò et al, 2021) and theoretically-supported prototypes (Tabone et al, 2021b) offering crossing advice. Our study attempts to extend this body of work through an empirically based investigation of wearable AR design concepts in a multi-vehicle situation.…”
Section: Wearable Ar Conceptsmentioning
confidence: 99%
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“…One of the problems is that AR is currently challenging to implement, with only the most recent headsets capable of creating a compelling and user-friendly experience (e.g., Microsoft Hololens 2, Varjo XR 3, Magic Leap 2). While exceptions exist (e.g., Kang et al, 2023 ; Zhang et al, 2023 ), much previous AR research for pedestrians has limitations: some studies focus solely on the orienting phase without any form of human-subject evaluation ( Tabone et al, 2021b ; Tong et al, 2021 ), others use questionnaires with photos or videos ( Hesenius et al, 2018 ; Tabone et al, 2023a ; Wilbrink et al, 2023 ), and still others test AR concepts in immersive virtual reality (VR) environments ( Pratticò et al, 2021 ; Tran et al, 2022 ; Tabone et al, 2023b ; Malik et al, 2023 ). A critical note that should be made in this last point is that, although valid results can be obtained in VR, this is strictly speaking not AR.…”
Section: Introductionmentioning
confidence: 99%