2022
DOI: 10.1101/2022.04.04.486889
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DomeVR: A setup for experimental control of an immersive dome virtual environment created with Unreal Engine 4

Abstract: Immersive virtual reality (VR) environments are a powerful tool to explore cognitive processes ranging from memory and navigation to visual processing and decision making - and to do so in a naturalistic yet controlled setting. As such, they have been employed across different species, and by a diverse range of research groups. Unfortunately, designing and implementing behavioural tasks in such environments often proves complicated. To tackle this challenge, we created DomeVR, an immersive VR environment built… Show more

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Cited by 2 publications
(7 citation statements)
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“…1A, top). On the inside of the dome, we projected a virtual reality (VR) environment using a custom-made toolbox called DomeVR (16). The monkeys navigated through the VR environment manually using a trackball; the mice ran on a spherical treadmill, the movements of which were translated into VR movements (for details, see Methods - Experimental Setup ).…”
Section: Resultsmentioning
confidence: 99%
See 3 more Smart Citations
“…1A, top). On the inside of the dome, we projected a virtual reality (VR) environment using a custom-made toolbox called DomeVR (16). The monkeys navigated through the VR environment manually using a trackball; the mice ran on a spherical treadmill, the movements of which were translated into VR movements (for details, see Methods - Experimental Setup ).…”
Section: Resultsmentioning
confidence: 99%
“…Projecting the VR environment on a dome surrounding the animals enabled both their central and peripheral view to be covered, thereby providing an immersive and realistic VR environment. The VR environment was created using DomeVR, our custom-made toolbox combining photorealistic graphics rendered with Unreal Engine 4, with high timing precision required for neuroscience experiments ((16)).…”
Section: Methodsmentioning
confidence: 99%
See 2 more Smart Citations
“…Our dome setup was inspired by previous work (e.g., Yu and Rosa, 2010;Lopes et al, 2021;Denman et al, 2017Denman et al, , 2018Sibille et al, 2022;Shapcott et al, 2022;Gupta et al, 2023), exploiting hemispheric dome screens to cover large parts of the visual field of the mouse. One challenge in such setups is achieving sufficient light intensity, particularly for UV light, as the screen, mirror, and projector are typically not optimized 29 for these wavelengths.…”
Section: Discussionmentioning
confidence: 99%