Proceedings of the 2016 ACM Conference on Designing Interactive Systems 2016
DOI: 10.1145/2901790.2901864
|View full text |Cite
|
Sign up to set email alerts
|

Doing While Thinking

Abstract: We present a study examining the impact of physical and cognitive challenge on reported immersion for a mixed reality game called Beach Pong. Contrary to prior findings for desktop games, we find significantly higher reported immersion among players who engage physically, regardless of their actual game performance. Building a mental map of the real, virtual, and sensed world is a cognitive challenge for novices, and this appears to influence immersion: in our study, participants who actively attended to both … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2018
2018
2024
2024

Publication Types

Select...
4
2
1

Relationship

0
7

Authors

Journals

citations
Cited by 17 publications
(2 citation statements)
references
References 32 publications
(37 reference statements)
0
2
0
Order By: Relevance
“…There is a wide range of playful applications involving single und multi-player games using this paradigm to enable more immersive experiences [3]. Some applications leverage mixed realty for serious gaming and gamification of training, which combines cognitive and physical interaction [39]. Nevertheless, there is also a range of professional applications based on mixed reality used, among other fields, in architecture, marketing and education [7].…”
Section: Interfaces Between the Physical And Digital World In Advisor...mentioning
confidence: 99%
“…There is a wide range of playful applications involving single und multi-player games using this paradigm to enable more immersive experiences [3]. Some applications leverage mixed realty for serious gaming and gamification of training, which combines cognitive and physical interaction [39]. Nevertheless, there is also a range of professional applications based on mixed reality used, among other fields, in architecture, marketing and education [7].…”
Section: Interfaces Between the Physical And Digital World In Advisor...mentioning
confidence: 99%
“…The significant advantage of MR is the elimination of the border between the physical world and digital settings, giving users distinct experiences. When playing MR games, the systems enhance cognitive engagement through the concept of game immersion, involving physical movement as part of the gameplay (Brown & Cairns, 2004; Hu et al, 2016). Thus, blocking outside stimuli allows users to immerse themselves in the gameplay and impacts how real the game feels to users (Gaming Marketing Genie, 2020).…”
Section: Introductionmentioning
confidence: 99%