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2007
DOI: 10.1260/1478-0771.5.2.418
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Doing Cultural Heritage Using the Torque Game Engine: Supporting Indigenous Storytelling in a 3D Virtual Environment

Abstract: Digital Songlines (DSL) is an Australasian CRC for Interaction Design (ACID) project that is developing protocols, methodologies and toolkits to facilitate the collection, education and sharing of indigenous cultural heritage knowledge. This paper outlines the goals achieved over the last three years in the development of the Digital Songlines game engine (DSE) toolkit that is used for Australian Indigenous storytelling. The project explores the sharing of indigenous Australian Aboriginal storytelling in a sen… Show more

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Cited by 8 publications
(4 citation statements)
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References 12 publications
(9 reference statements)
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“…Stories play an integral role within Aboriginal culture, and ancient narratives have been passed down through generations. These narratives teach cultural knowledge and contribute to connection, understanding, and interpretation of the land where they lived (Bird, 2014; Laycock et al, 2011; Wyeld et al, 2007).…”
Section: Methodsmentioning
confidence: 99%
“…Stories play an integral role within Aboriginal culture, and ancient narratives have been passed down through generations. These narratives teach cultural knowledge and contribute to connection, understanding, and interpretation of the land where they lived (Bird, 2014; Laycock et al, 2011; Wyeld et al, 2007).…”
Section: Methodsmentioning
confidence: 99%
“…Digital storytelling (DST) activities in environmental education would not only lead to students becoming skilled in digital media but also provide a cultural and environmental focus for sharing knowledge and practices between generations (Wyeld et al, 2007). This could support students in understanding the natural world and acquiring environmental awareness (Heo, 2004).…”
Section: Digital Storytelling (Dst) Activitiesmentioning
confidence: 99%
“…Y es que, una de las cuestiones fundamentales a tratar es el potencial de prototipado y de diferentes grados de simulación de un evento proyectado, o de una interacción con un entorno que se encuentra en proceso de diseño. Wyeld et al (2007), por su parte, emplearon en sus investigaciones sobre narrativa del patrimonio el motor de juegos Torque Game Engine, en un contexto en el que el uso de tales tecnologías de motores de juego es una herramienta que se emplea de forma generalizada en el contexto de reconstrucción, divulgación y representación del patrimonio cultural, incluso aquel que se considera como inmaterial y se encuentra en forma de narrativa o storytelling.…”
Section: Los Motores De Juego Como Herramienta De Prototipado Y Produ...unclassified