“…In the present study, the games containing the tasks directly related to the exhibits in the science center and the questions prepared in line with the achievements related to the science lesson were tested and evaluated. There are many studies stating that is important to use carefully prepared forms in such visits (Griffin, 2004;Kisiel, 2003Kisiel, , 2006Krombaß & Harms, 2008;Laçin Şimşek, 2019Laçin Şimşek, , 2020. The games prepared were organized in a way that would allow observation and the understanding and interaction with the exhibits.…”
Section: Discussionmentioning
confidence: 99%
“…However, when students visit places they have not seen before, they become more excited and more willing to learn (Braund & Reiss, 2006). Therefore, it is important to evaluate this situation well and to prepare an effective visit program (Laçin Şimşek, 2020; Orion & Hofstein, 1994; Özdem Yılmaz et al, 2018). In this study, pre-service teachers’ opinions about the use of educational games as a learning tool during the science center visits were determined.…”
Section: Discussionmentioning
confidence: 99%
“…This finding is important in terms of ensuring that educational games continue as fun without turning the trip into a lesson. Because what is expected from field trips is that students both have fun and learn (Laçin Şimşek, 2020; Weitze, 2003). However, since the emphasis on entertainment is at the forefront, there are also criticisms that learning is in the background (Eshach, 2007; Rennie & McClafferty, 1996).…”
Section: Discussionmentioning
confidence: 99%
“…However, exhibits in science centers are prepared using facts and principles associated with different disciplines. These centers, which present scientific laws, principles in a fun and surprising manner, offer very rich opportunities for effective learning (Laçin Şimşek, 2020). These exhibits can easily be associated with many lessons.…”
Educational games are fun teaching tools prepared in line with the aims of the lessons and facilitate the understanding of the subjects. Due to these features, they can be used in science centers to both discover exhibits and provide understanding of concepts. In this study, it was aimed to determine the opinions about the educational games prepared for the science center. For this purpose, the games prepared for Kocaeli Science Center were played and the opinions of the pre-service teachers who played the games were determined. The study is a phenomenological research in which the opinions of the participants are investigated. The study group consists of 30 pre-service science teachers. The participants played the games prepared in relation to science lesson subjects in groups. After playing the games, their opinions on playing in the science center, the effect of playing in the science center on learning, discovering the science center and exhibits were asked based on their experiences. The data were collected through a form with open-ended questions and observations. The collected data were analyzed using the qualitative content analysis. The pre-service teachers emphasized that they understood the subjects in the exhibits better. They stated that the science center visits supported by educational games will positively affect learning. Based on the results of the research, it can be said that educational games should be among the educational tools that can be used to discover the science center and to understand the exhibits.
“…In the present study, the games containing the tasks directly related to the exhibits in the science center and the questions prepared in line with the achievements related to the science lesson were tested and evaluated. There are many studies stating that is important to use carefully prepared forms in such visits (Griffin, 2004;Kisiel, 2003Kisiel, , 2006Krombaß & Harms, 2008;Laçin Şimşek, 2019Laçin Şimşek, , 2020. The games prepared were organized in a way that would allow observation and the understanding and interaction with the exhibits.…”
Section: Discussionmentioning
confidence: 99%
“…However, when students visit places they have not seen before, they become more excited and more willing to learn (Braund & Reiss, 2006). Therefore, it is important to evaluate this situation well and to prepare an effective visit program (Laçin Şimşek, 2020; Orion & Hofstein, 1994; Özdem Yılmaz et al, 2018). In this study, pre-service teachers’ opinions about the use of educational games as a learning tool during the science center visits were determined.…”
Section: Discussionmentioning
confidence: 99%
“…This finding is important in terms of ensuring that educational games continue as fun without turning the trip into a lesson. Because what is expected from field trips is that students both have fun and learn (Laçin Şimşek, 2020; Weitze, 2003). However, since the emphasis on entertainment is at the forefront, there are also criticisms that learning is in the background (Eshach, 2007; Rennie & McClafferty, 1996).…”
Section: Discussionmentioning
confidence: 99%
“…However, exhibits in science centers are prepared using facts and principles associated with different disciplines. These centers, which present scientific laws, principles in a fun and surprising manner, offer very rich opportunities for effective learning (Laçin Şimşek, 2020). These exhibits can easily be associated with many lessons.…”
Educational games are fun teaching tools prepared in line with the aims of the lessons and facilitate the understanding of the subjects. Due to these features, they can be used in science centers to both discover exhibits and provide understanding of concepts. In this study, it was aimed to determine the opinions about the educational games prepared for the science center. For this purpose, the games prepared for Kocaeli Science Center were played and the opinions of the pre-service teachers who played the games were determined. The study is a phenomenological research in which the opinions of the participants are investigated. The study group consists of 30 pre-service science teachers. The participants played the games prepared in relation to science lesson subjects in groups. After playing the games, their opinions on playing in the science center, the effect of playing in the science center on learning, discovering the science center and exhibits were asked based on their experiences. The data were collected through a form with open-ended questions and observations. The collected data were analyzed using the qualitative content analysis. The pre-service teachers emphasized that they understood the subjects in the exhibits better. They stated that the science center visits supported by educational games will positively affect learning. Based on the results of the research, it can be said that educational games should be among the educational tools that can be used to discover the science center and to understand the exhibits.
“…Precisely, science is intertwined with our daily lives. The fact that science subjects are not selected from students" daily lives prevents the internalization of knowledge and causes students to think that these subjects belong only to laboratories and their concrete environment (Laçin Şimşek, 2011). Yeşilyurt and Kara (2007) emphasize that the constructivist model approach should be adopted in science teaching.…”
Section: Figure 3 Uses Of Ar In Science Educationmentioning
This study was carried out to determine the effect of the 7th grade 'Cell and Divisions' unit of the science course with augmented reality technology on the academic achievement of the students. The study group of this research, which was prepared in the "pretest-posttest control group" quasi-experimental model, consists of 79 students in the 7th grade attending a public school in the Antakya district of Hatay province in the 2017-2018 academic year. There are 40 students in the experimental group and 39 students in the control group. While the "Cell and Divisions" unit was taught to the experimental group students by using active learning, technology-centered and internet interactive learning methods with augmented reality applications, the control group students received regular education in line with the program. The application was completed by the researcher within 16 lesson hours. The "Cell and Divisions Achievement Test" (CDAT), which was used as a data collection tool and for which validity and reliability studies were conducted, was administered to both groups before and after the application. In the analysis of the collected data, dependent and independent t-tests from statistical procedures were tried to be analyzed using SPSS 21 package program. At the end of the evaluation of the data; it was concluded that the academic achievement of the students in the experimental group was significantly higher than the students in the control group and the effect size was calculated intermediate level effect. It is thought that the use of augmented reality applications in science courses may have positive effects on students' achievement.
It was purposed in this study to reveal the trend in the relevant field by making a bibliometric evaluation of the educational research articles published on botanic gardens, national parks, and natural monuments in the Web of Science (WoS) database. Within the scope of quantitative methodology, the bibliometrics was applied in the study. The data were taken from the WoS database generated by Clarivate Analytics. The study data covered the years between 1975 and 2020. Bibliometric analysis techniques were used in the analysis of the data. 44,138 records related to the study subject were obtained in the WoS database, and 98 of them were determined in the category of educational research. Analyses were conducted on 58 articles in the category of educational research. As a result of the analyses, it was observed that half of the articles were published in the last 5 years. It was also concluded that the publication language of the articles was predominantly English and that the researchers working in the United States provided the highest contribution to the related literature by producing 20 articles. In addition, it was determined that the most effective journals related to the study subject were “Environmental Education Research” and “Journal of Environmental Education”. A total of 180 different keywords were included in the analyzed articles, and the most used ones were “environmental education” and “botanic garden”. It was also concluded that 1885 different publications, 1596 authors, and 1309 sources were cited in the articles examined within this research. The articles in the WoS database were examined in this study, and it is important to carry out similar studies in different publication types and databases in terms of revealing the trend in this subject.
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