2004
DOI: 10.1007/s12144-004-1000-7
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Does viewing justified violence lead to devaluing others?

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Cited by 6 publications
(9 citation statements)
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“…Previous research has demonstrated a similar finding using a different medium. Participants who watched a single episode of televised violence implicitly valued others less, as evidenced by their responses on a lexical decision task (Anastasio, 2005). The present study extended this line of research to video games.…”
Section: Empathysupporting
confidence: 57%
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“…Previous research has demonstrated a similar finding using a different medium. Participants who watched a single episode of televised violence implicitly valued others less, as evidenced by their responses on a lexical decision task (Anastasio, 2005). The present study extended this line of research to video games.…”
Section: Empathysupporting
confidence: 57%
“…It is possible that playing violent video games will also lead to decreases in empathy. Previous research has shown that participants who watched violent television were more likely to automatically devalue others on a measure of implicit cognition (Anastasio, 2005). The present study attempted to extend these findings to violent video games.…”
Section: State Emotionmentioning
confidence: 77%
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“…Over 50 years of research into media violence has repeatedly shown that being exposed to violent and aggressive material in the media can increase physical aggression (e.g., Anderson et al, 2010;Bushman & Anderson, 2001;Bushman & Huesmann, 2006) and relational aggression (e.g., Coyne, Archer, & Eslea, 2004;Coyne et al, 2008;Huesmann, Moise-Titus, Podolski, & Eron, 2003). These effects have been found for television, movies (Anastasio, 2004), video games , and music (Anderson, Carnagey, & Eubanks, 2003). These effects have been found for television, movies (Anastasio, 2004), video games , and music (Anderson, Carnagey, & Eubanks, 2003).…”
Section: Media and Aggressionmentioning
confidence: 99%