One of the main research areas of human-computer interaction is the study of the different ways in which users communicate or interact with the computer [1, 2]. Each interaction style offers its own way of organising system functionality, managing user inputs, and displaying information. Two main approaches can be considered in order to interact with modern devices: the conversational world and the model world. The former is sequential and based on text. The latter, the model world, uses graphics and metaphors [3], like "Windows, Icons, Menus and Pointers" (WIMP), to assist the user with an asynchronous and a free management of objects on the screen. Users can see and predict the behaviour of familiar objects through metaphors. They then follow their natural intuition to manipulate them, receiving immediate feedback. The success of this Direct