Motion, Interaction and Games 2020
DOI: 10.1145/3424636.3426908
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Does scaling player size skew one’s ability to correctly evaluate object sizes in a virtual environment?

Abstract: This study attempts to evaluate whether a navigation technique based on scaling the user's avatar impacts the user's ability to correctly assess the size of virtual objects in a virtual environment. This study was realized during the CERN Open Days with data from 177 participants over eighteen years old. We were able to observe well-established phenomena such as the effect of interpupillary distance (IPD) on perception of scale, as well as original results associated with scaling factor and avatar embodiment. … Show more

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“…One of the techniques widely used to overcome the size problem is zoom [2,11,34], but the artifacts caused by zoom have also been recognized well. To list a few, they include mismatch between the physical and scaled virtual worlds [28], misperception of scale [9] and loss of perspective [40].…”
Section: Introductionmentioning
confidence: 99%
“…One of the techniques widely used to overcome the size problem is zoom [2,11,34], but the artifacts caused by zoom have also been recognized well. To list a few, they include mismatch between the physical and scaled virtual worlds [28], misperception of scale [9] and loss of perspective [40].…”
Section: Introductionmentioning
confidence: 99%