2020
DOI: 10.1016/j.edurev.2020.100322
|View full text |Cite
|
Sign up to set email alerts
|

Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1

Citation Types

15
188
2
15

Year Published

2020
2020
2023
2023

Publication Types

Select...
8
1

Relationship

1
8

Authors

Journals

citations
Cited by 373 publications
(320 citation statements)
references
References 82 publications
15
188
2
15
Order By: Relevance
“…A long-term implementation was not performed and no delayed posttest has been applied. Concerns of a novelty effect of gamification that have been raised by others (Bai et al, 2020;Sanchez et al, 2020) cannot be ruled out within our study. Studies involving long-term gamification implementations and delayed posttests are needed to further investigate potential novelty effects and the sustainability of learning outcomes (Bai et al, 2020).…”
Section: Discussionmentioning
confidence: 77%
See 1 more Smart Citation
“…A long-term implementation was not performed and no delayed posttest has been applied. Concerns of a novelty effect of gamification that have been raised by others (Bai et al, 2020;Sanchez et al, 2020) cannot be ruled out within our study. Studies involving long-term gamification implementations and delayed posttests are needed to further investigate potential novelty effects and the sustainability of learning outcomes (Bai et al, 2020).…”
Section: Discussionmentioning
confidence: 77%
“…However, the studies investigating gamification in general and in higher education in particular lack theoretical backgrounds as well as rigorous design and measurement (Dichev & Dicheva, 2017). Even though meta‐analytic evidence suggests that gamification has positive effects on learning and motivation (Bai, Hew, & Huang, 2020; Sailer & Homner, 2020), there is still a strong need for gamification research to investigate these effects further. Such studies should include an assessment and analysis of learning processes (Hamari, Koivistor, & Sarsa, 2014), the application of theoretical frameworks (Seaborn & Fels, 2015; Zainuddin, Chu, Shujahat, & Perera, 2020), and methodological rigor (Hamari, 2017), especially in the context of higher education (Huang & Hew, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…This has been demonstrated by distinct experiences and researches in different thematic areas (Nielsen-Rodriguez, Romance-Garcia, & Minguet, 2020;Paños-Castro, 2017;Parra-González, Belmonte, et al, 2020;Parra-González, Segura-Robles, & Gómez-Barajas, 2020;Romero, Pérez, & Pérez, 2020;Silva-Quiroz & Maturana-Castillo, 2017;Xi & Hamari, 2020). It is considered one of the most effective tools to increase motivation and commitment of students at any educational stage (Bai, Hew, & Huang, 2020;Cechetti et al, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…In the last few years, many studies have been conducted to measure the influence of different kinds of educational systems in students' experiences as such motivation and engagement [Bai et al 2020]. Nonetheless, one of the experiences that is being recently investigated is the flow experience 1 [Shi and Cristea 2016, Marinho et al 2019.…”
Section: Introductionmentioning
confidence: 99%