“…However, the studies investigating gamification in general and in higher education in particular lack theoretical backgrounds as well as rigorous design and measurement (Dichev & Dicheva, 2017). Even though meta‐analytic evidence suggests that gamification has positive effects on learning and motivation (Bai, Hew, & Huang, 2020; Sailer & Homner, 2020), there is still a strong need for gamification research to investigate these effects further. Such studies should include an assessment and analysis of learning processes (Hamari, Koivistor, & Sarsa, 2014), the application of theoretical frameworks (Seaborn & Fels, 2015; Zainuddin, Chu, Shujahat, & Perera, 2020), and methodological rigor (Hamari, 2017), especially in the context of higher education (Huang & Hew, 2018).…”