2019
DOI: 10.1037/xhp0000636
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Does depth-cue combination yield identical biases in perception and grasping?

Abstract: Grasping critically depends on stereo information. We previously found that binocular disparities yield a distorted visual space, in which objects close to the observer are grasped and perceived as if they were more elongated than farther objects. Such lack of shape constancy results from the inaccurate estimate of the viewing distance, which affects the estimated depth-to-width ratio of an object. This is because (1) depth from binocular disparities scales with the square of the distance and (2) width from re… Show more

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Cited by 11 publications
(17 citation statements)
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“…First, the same prediction method was successfully applied independent of the level of conscious processing of depth information, as the model predicted both the perceptual and the motor results. Second, the symmetry of the results from this study with the results of the previous experiments in VR (Campagnoli et al, 2019), demonstrate that our combination rule well describes how depth signals are translated into estimates in the visual system, and is independent of the medium (virtual versus real objects) conveying depth information to the brain.…”
Section: Resultssupporting
confidence: 72%
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“…First, the same prediction method was successfully applied independent of the level of conscious processing of depth information, as the model predicted both the perceptual and the motor results. Second, the symmetry of the results from this study with the results of the previous experiments in VR (Campagnoli et al, 2019), demonstrate that our combination rule well describes how depth signals are translated into estimates in the visual system, and is independent of the medium (virtual versus real objects) conveying depth information to the brain.…”
Section: Resultssupporting
confidence: 72%
“…If, on the other hand, superadditivity relates directly to the readout of the internal depth estimates, we should expect it to equally affect non-explicit tasks such as reaching towards a 3D object with the hand to pick it up. Converging evidence in support of the latter possibility has been documented in previous VR investigations (Foster et al, 2011; Campagnoli & Domini, 2016, 2019). However, the artificial setups used in those studies may have introduced yet another potential source of explicit bias in the responses, because participants immersed in a virtual scene tend to supervise their behavior and exert top-down control over their own actions (Chessa et al, 2019).…”
Section: Introductionsupporting
confidence: 72%
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