2011
DOI: 10.1089/cyber.2009.0206
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Does Computerized Working Memory Training with Game Elements Enhance Motivation and Training Efficacy in Children with ADHD?

Abstract: This study examined the benefits of adding game elements to standard computerized working memory (WM) training. Specifically, it examined whether game elements would enhance motivation and training performance of children with ADHD, and whether it would improve training efficacy. A total of 51 children with ADHD aged between 7 and 12 years were randomly assigned to WM training in a gaming format or to regular WM training that was not in a gaming format. Both groups completed three weekly sessions of WM trainin… Show more

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Cited by 197 publications
(140 citation statements)
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References 23 publications
(26 reference statements)
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“…The potential benefits of computerised platforms within the area of cognitive training is further highlighted by a recent comparison of CWMT versus an alternative game based WM training program (Prins, Dovis, Ponsioen, ten Brink & van der Oord, 2011). A total of 51 children with ADHD (7 to 12 years) were randomly assigned to CWMT or a game based WM training program that incorporated clear goals and objectives within an overarching storyline.…”
Section: Discussionmentioning
confidence: 99%
“…The potential benefits of computerised platforms within the area of cognitive training is further highlighted by a recent comparison of CWMT versus an alternative game based WM training program (Prins, Dovis, Ponsioen, ten Brink & van der Oord, 2011). A total of 51 children with ADHD (7 to 12 years) were randomly assigned to CWMT or a game based WM training program that incorporated clear goals and objectives within an overarching storyline.…”
Section: Discussionmentioning
confidence: 99%
“…Executive function training. The intervention is a training of cognitive EF, embedded in a game-world (Prins, et al, 2011;Van der Oord et al, submitted). The game is called 'Braingame Brian', named after the main character of the game "Brian".…”
Section: Description Of Interventionsmentioning
confidence: 99%
“…Adding game elements to a potentially boring task may enhance the intrinsic motivation because their addition makes the task more interesting and engaging (Dovis, Van der Oord, Wiers, & Prins, 2011).Moreover, also extrinsic reinforcement contingencies have a positive impact on the task performance and motivation of all children, but this is more pronounced in children with disturbed sensitivity to rewards (Dovis et al, 2011;Haenlein & Caul, 1987;Luman, Oosterlaan, & Sergeant, 2005). Disturbed sensitivity to rewards is also found in children with obesity.…”
mentioning
confidence: 99%
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“…For example, Go/No-Go tasks require participants to inhibit responses under changing conditions (e.g., in a fast-paced task, press 'L' when a red box appears, but inhibit pressing L when a green box appears). Go-No-Go paradigms have been applied to the training of executive function [33], and research suggests that the paradigm can improve hyperactivity symptoms for children with ADHD [34] and reduce undesirable food intake when applied in the context of eating behaviour [35].…”
Section: Computerized Cognitive Training As a Mental Health Interventionmentioning
confidence: 99%