2014
DOI: 10.1111/crj.12216
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Does a Nintendo Wii exercise program provide similar exercise demands as a traditional pulmonary rehabilitation program in adults with COPD?

Abstract: Gaming technology can provide an exercise program that has similar cardiovascular demands to traditional pulmonary rehabilitation programs for patients with COPD. Further research is necessary to address feasibility and long-term adherence.

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Cited by 29 publications
(74 citation statements)
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“…For example, Kuys et al [27] reported that both the Nintendo Wii TM intervention and the treadmill or bicycle control exercise were rated highly effective and feasible without significantly differences between the two interventions. Similarly, LeGear et al [29] reported similar responses between game exercise and treadmill exercise for perceived safety and whether the participants could see themselves performing that exercise at home. Using a 7-item, 7-level Likert-type scale, Mazzoleni et al [63] reported no significant difference between the acceptability of pulmonary rehabilitation alone (43.9±3.0) or with active video gaming as an adjunct (42.4±3.5).…”
Section: Adherence and Patient Preferencementioning
confidence: 83%
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“…For example, Kuys et al [27] reported that both the Nintendo Wii TM intervention and the treadmill or bicycle control exercise were rated highly effective and feasible without significantly differences between the two interventions. Similarly, LeGear et al [29] reported similar responses between game exercise and treadmill exercise for perceived safety and whether the participants could see themselves performing that exercise at home. Using a 7-item, 7-level Likert-type scale, Mazzoleni et al [63] reported no significant difference between the acceptability of pulmonary rehabilitation alone (43.9±3.0) or with active video gaming as an adjunct (42.4±3.5).…”
Section: Adherence and Patient Preferencementioning
confidence: 83%
“…There were five studies [27][28][29]56,58] which examined acute effects of a single session of AVGs. For most of these the active video game was compared to traditional exercises [27][28][29]61], though some compared AVGs to maximal [58] or submaximal exercise tests [56].…”
Section: Study Characteristicsmentioning
confidence: 99%
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