2016
DOI: 10.1371/journal.pone.0160664
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Do Your School Mates Influence How Long You Game? Evidence from the U.S.

Abstract: The goal of this paper is to estimate peer influence in video gaming time among adolescents. Using a nationally representative sample of the U.S. school-aged adolescents in 2009–2010, we estimate a structural model that accounts for the potential biases in the estimate of the peer effect. Our peer group is exogenously assigned and includes one year older adolescents in the same school grade as the respondent. The peer measure is based on peers’ own reports of video gaming time. We find that an additional one h… Show more

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Cited by 9 publications
(9 citation statements)
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“…While some studies argued that peer groups or gaming friends influence gaming disorder/addiction or excessive game playing (e.g. Amialchuk and Kotalik, 2016;Gunuc, 2017), the current study suggests that game coplaying or gamers' social networks should be considered one of the key conditions for socio-cultural learning.…”
Section: Discussionmentioning
confidence: 60%
“…While some studies argued that peer groups or gaming friends influence gaming disorder/addiction or excessive game playing (e.g. Amialchuk and Kotalik, 2016;Gunuc, 2017), the current study suggests that game coplaying or gamers' social networks should be considered one of the key conditions for socio-cultural learning.…”
Section: Discussionmentioning
confidence: 60%
“…Indeed, in one study, adolescent male gaming frequency was affected by the amount of time peers spent playing video games. 28 However, not all studies confirm selection or socialization effects for gaming frequency 29 or genre preferences. 30 It is important to further investigate peers' influence on video games, particularly for violent games, as it may explain increases in both VVE and aggression in youth.…”
Section: Violent Games and The Social Networkmentioning
confidence: 99%
“…Specifically, we hypothesized that friends' aggressive behavior will predict changes in adolescents' own aggressive behavior (H3a), 18 and that friends' VVE will predict changes in adolescents' VVE (H3b; homotypic socialization). 28 Furthermore, we expected heterotypic socialization effects, where friends' VVE predicted changes in adolescents' aggressive behavior 1 year later (H4). [11][12][13] Sex differences were explored.…”
Section: The Current Studymentioning
confidence: 99%
“…Previous scholarship has mapped the powerful influence of social factors on gaming behavior, especially among adolescents. Variables such as age (Greenberg, Sherry, Lachlan, Lucas, & Holmstrom, 2008), gender (Chou & Tsai, 2007; Hartmann & Klimmt, 2006), and social milieu (Amialchuk & Kotalik, 2016), each play a strong role in determining the types of games young people favor and play.…”
Section: Perceptions Of Playmentioning
confidence: 99%