Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3173675
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Cited by 15 publications
(18 citation statements)
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“…However, as discussed in Section 1, this work could not be aligned with these studies since the aim of introducing computer-mediated communication in idol culture is to ofer connectedness to fans and not to increase business impact through collaboration or knowledgesharing. Rather, it relates to previous studies focusing on family [16,55] and romantic relations [24,50], as they discussed how computer-mediated communication can help people feel connected to each other. For example, it is reported that not only an instant messenger [16] but also an online game [55] can be an important communication channel in family relations.…”
Section: Use Of Computer-mediated Communication In Specifc Situationsmentioning
confidence: 97%
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“…However, as discussed in Section 1, this work could not be aligned with these studies since the aim of introducing computer-mediated communication in idol culture is to ofer connectedness to fans and not to increase business impact through collaboration or knowledgesharing. Rather, it relates to previous studies focusing on family [16,55] and romantic relations [24,50], as they discussed how computer-mediated communication can help people feel connected to each other. For example, it is reported that not only an instant messenger [16] but also an online game [55] can be an important communication channel in family relations.…”
Section: Use Of Computer-mediated Communication In Specifc Situationsmentioning
confidence: 97%
“…P3: In online sessions, because the only thing I could see was the face of the member captured through the camera, it was hard to know with certainty whether my feelings were being conveyed. I acknowledge that the lack of interactivity has often been discussed as an issue in computer-mediated communication [49,50]. On the other hand, these comments focusing on interaction at meet-and-greet events emphasize its specialness compared to other situations like business meetings.…”
Section: Less Interactivity Compared To Face-to-face Communicationmentioning
confidence: 99%
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