Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007
DOI: 10.1145/1226969.1227004
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Do tangible interfaces enhance learning?

Abstract: Conceptual work on tangible interfaces has focused primarily on the production of descriptive frameworks. While this work has been successful in mapping out a space of technical possibilities and providing a terminology to ground discussion, it provides little guidance on the cognitive or social effects of using one type of interface or another. In this paper we look at the area of learning with tangible interfaces, suggesting that more empirically grounded research is needed to guide development. We provide a… Show more

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Cited by 438 publications
(249 citation statements)
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References 44 publications
(42 reference statements)
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“…As the field matures, a growing number of studies are exploring the design and evaluation of tangible and embodied interaction to facilitate learning and development (e.g., [29,32]). An early example of a tangible interface developed for learning was introduced by Resnick et al [35].…”
Section: Interactive Learning Systemsmentioning
confidence: 99%
“…As the field matures, a growing number of studies are exploring the design and evaluation of tangible and embodied interaction to facilitate learning and development (e.g., [29,32]). An early example of a tangible interface developed for learning was introduced by Resnick et al [35].…”
Section: Interactive Learning Systemsmentioning
confidence: 99%
“…Tangible User Interfaces (TUI) have arisen over the last years as an appealing way for learning and interacting with computing systems [5], [20]. There have been several studies on how to objectively evaluate the benefits of TUIs for learning purposes [28], [29]. Also, research and studies on comparing classical UIs to tangible ones have been carried out in several areas with the main goal of facilitating learning mechanisms and the interaction with the system [21], [38], [42].…”
Section: Related Workmentioning
confidence: 99%
“…Our choice to design and implement MoClo Planner using a large vertical multi-touch surface was informed by current work practices of our users, which typically collaborate through sideby-side work on the whiteboard or a shared screen, as well as by existing research on interactive surfaces. Several studies indicate that large interactive surfaces support collaboration through visibility of actions and egalitarian input [25,30], facilitate active reading [33], and foster the use of motor-spatial strategies, potentially lowering mental workload [36,4]. It has also been shown that multi-touch tabletops promote reflection and collaboration in learning environments [21,37,45,52].…”
Section: The Moclo Planner Systemmentioning
confidence: 99%