“…SCGs may be attractive to adolescent populations due to their aesthetic properties and licensing (e.g., designs, graphics, characters, and brands of interest to younger people), integration within online social networks where young people frequently socialize and earn peer recognition (Gainsbury et al., 2014), and their similarity to gambling products which may be perceived as a desirable adult activity (Allen, Madden, Brooks, & Najman, 2008; Bramley & Gainsbury, 2015; King, Delfabbro, & Griffiths, 2010). However, there is only preliminary evidence on whether SCG activity may contribute to changes in the incidence and prevalence of gambling and potential problems associated with gambling (Gainsbury, Hing, Delfabbro, Dewar, & King, 2015; Griffiths, King, & Delfabbro, 2012; Kim et al., 2015; King et al., 2014). A study of 409 SCG users by Kim et al.…”