2015
DOI: 10.1007/978-3-319-16808-1_19
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Divide and Conquer: Efficient Large-Scale Structure from Motion Using Graph Partitioning

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Cited by 24 publications
(38 citation statements)
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“…In contrast, global SfM techniques [8,10,25] are able to compute all camera poses simultaneously, leading to extremely efficient solvers for large-scale problems; however, these methods lack robustness and are typically less accurate than incremental SfM. Alternatively, hierarchical SfM methods compute 3D reconstructions by first breaking up the input images into clusters that are individually reconstructed then merged together into a common 3D coordinate system [2]. Typically, bundle adjustment is run each time clusters are merged.…”
Section: Related Workmentioning
confidence: 99%
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“…In contrast, global SfM techniques [8,10,25] are able to compute all camera poses simultaneously, leading to extremely efficient solvers for large-scale problems; however, these methods lack robustness and are typically less accurate than incremental SfM. Alternatively, hierarchical SfM methods compute 3D reconstructions by first breaking up the input images into clusters that are individually reconstructed then merged together into a common 3D coordinate system [2]. Typically, bundle adjustment is run each time clusters are merged.…”
Section: Related Workmentioning
confidence: 99%
“…We generated uniformly random camera configurations that placed cameras (i.e., ray origins) in the cube [−1, 1] × [−1, 1] × [−1, 1] around the origin. The 3D points were randomly placed in the volume [−1, 1] × [−1, 1] × [2,4]. Ray directions were computed as unit vectors from camera origins to 3D points.…”
Section: Numerical Stabilitymentioning
confidence: 99%
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