2023
DOI: 10.1016/j.compedu.2022.104701
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Diverse approaches to learning with immersive Virtual Reality identified from a systematic review

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Cited by 48 publications
(18 citation statements)
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“…Regarding representational features, learning design in immersive VR can include four categories of design attributes of varying intensity according to a systematic review by Won et al [37]:…”
Section: Immersive Learning Designmentioning
confidence: 99%
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“…Regarding representational features, learning design in immersive VR can include four categories of design attributes of varying intensity according to a systematic review by Won et al [37]:…”
Section: Immersive Learning Designmentioning
confidence: 99%
“…Another systematic review identified five types of learning designs in immersive VR: passive observation, virtual object manipulation, active context participation, realistic practice, and repetitive practice based on smart and social personalized feedback [37]. These clusters in VR correspond to a very high degree to the aforementioned AR-based learning design taxonomy [30], a fact that supports their respective generalization potential for XR technologies in the Metaverse.…”
mentioning
confidence: 90%
“…A storyboard and script were developed and a professional company was hired to film a flat screen version and a 360-degree version of the video in the field with the city coordinator serving as the field guide depicted in the video. Won et al (2023) assert the importance of researchers describing the features of the VR learning design, as it is helpful to compare results of studies that use similar rather than dissimilar stimuli.…”
Section: Methodsmentioning
confidence: 99%
“…Virtual reality (VR) enables science communicators to eliminate boundaries of space to immerse a person in a distanced location through a virtual simulation of an environment and decrease psychological distance (Breves & Schramm, 2021; Markowitz & Bailenson, 2021). The vividness and immersiveness of VR reduces the need for people to imagine a locale, as well as an environmental problem, and provides a realistic visualization that has the potential to engage the senses (Won et al, 2023). The study of VR as a science communication tool is in its early stages and systematic empirical investigations are few (Fauville et al, 2020; Markowitz & Bailenson, 2021).…”
mentioning
confidence: 99%
“…Theelen et al (2019) conducted a systematic literature review to understand the use of classroom simulations when training students who are pre‐service teachers, a review that included 15 studies. Won et al's (2023) study also explored simulation in the form of virtual reality. Their work examined learning in immersive virtual reality and included a review of over 200 articles.…”
Section: Introductionmentioning
confidence: 99%