2009
DOI: 10.1007/s00530-009-0162-4
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Distributing the personal digital environment throughout your entertainment environment: handling personal metadata across domains

Abstract: It is a fact, that we are surrounded by more and more ubiquitous services in entertainment computation. All sorts of devices are more and more connected, and personalization becomes more and more a major issue. We are living in a world with two layers: the real physical layer being our realworld, and its synthetic overlay consisting of location-based services, chatting applications, or Web 2.0 offers. In the realworld, communication between humans is a matter of personality of different persons: exchanging inf… Show more

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Cited by 3 publications
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