ACM SIGGRAPH 2015 Talks 2015
DOI: 10.1145/2775280.2792544
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Distributing liquids using OpenVDB

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Cited by 6 publications
(4 citation statements)
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“…The Fluid Implicit Particle method (FLIP) is arguably the most widely used simulation algorithm for high-quality liquid special effects [BLMB13,BBAW15]. Impressive large-scale effects ranging from characters splashing in the ocean to flooding cities have been simulated with this method.…”
Section: Introductionmentioning
confidence: 99%
“…The Fluid Implicit Particle method (FLIP) is arguably the most widely used simulation algorithm for high-quality liquid special effects [BLMB13,BBAW15]. Impressive large-scale effects ranging from characters splashing in the ocean to flooding cities have been simulated with this method.…”
Section: Introductionmentioning
confidence: 99%
“…Fluid simulations can leverage distributed and heterogeneous platforms, by distributing sparse data structures on clusters [BBAW15] and GPUs [WTYH18], distributing solvers [LMAS16] on GPUs and distributing material point methods on GPUs [GWW*18].…”
Section: Related Workmentioning
confidence: 99%
“…[ABO16] introduce a topologically correct, boundary‐conforming cut‐cell mesh to simulate liquid on very coarse grids, while Liu et al [LMAS16] and Chu et al [CZY17] present a Schur‐complement for solving the Poisson equation on a decomposed domain in parallel. Bailey et al [BBAW15] also employ sparse volumetric structures on distributed systems for large liquid simulations.…”
Section: Introductionmentioning
confidence: 99%