2018
DOI: 10.1007/s00453-018-0465-y
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Distributed Methods for Computing Approximate Equilibria

Abstract: We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In contrast to previous approaches that analyze the two payoff matrices at the same time (for example, by solving a single LP that combines the two players payoffs), our algorithm first solves two independent LPs, each of which is derived from one of the two payoff matrices, and then compute approximate Nash equilibria using only limited communication between the players. Our method has several applications for impro… Show more

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Cited by 17 publications
(20 citation statements)
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“…A similar analysis might be applied to games with L 1 penalties, which would lead to a constant approximation guarantee similar to the bound of 0.5 that was established in that paper. The other known techniques that compute approximate Nash equilibria [5] and approximate well supported Nash equilibria [9,19,25] solve a zero sum bimatrix game in order to derive the approximate equilibrium, and there is no obvious way to generalise this approach in penalty games.…”
Section: Discussionmentioning
confidence: 99%
“…A similar analysis might be applied to games with L 1 penalties, which would lead to a constant approximation guarantee similar to the bound of 0.5 that was established in that paper. The other known techniques that compute approximate Nash equilibria [5] and approximate well supported Nash equilibria [9,19,25] solve a zero sum bimatrix game in order to derive the approximate equilibrium, and there is no obvious way to generalise this approach in penalty games.…”
Section: Discussionmentioning
confidence: 99%
“…Under the L 1 penalties the analysis of the steepest descent algorithm may be similar to and therefore we may be able to obtain a constant approximation guarantee similar to the bound of 0.5 that was established in that paper. The other known techniques that compute approximate Nash equilibria [Bosse et al 2010] and approximate well supported Nash equilibria [Czumaj et al 2015;Fearnley et al 2012; Kontogiannis and Spirakis 2010] solve a zero sum bimatrix game in order to derive the approximate equilibrium, and there is no obvious way to generalise this approach in penalty games.…”
Section: Discussionmentioning
confidence: 99%
“…In the classical example, called the prisoner's dilemma, the years in jail (payoff) of two prisoners (players) depend on their choice (action) to confess their crime or not (Figure 3a). Among the many variants of game theory, games can involve more than two players (n‐players game; Nash, 1950; Czumaj et al, 2018), can be sequential or simultaneous depending on the temporal delay between choices (Fudenberg, Yuhta, & Kominers, 2014), can entail stochastic elements if the strategies or the payoff follow probabilistic laws (Shapley, 1953; Solan & Vieille, 2015), and can be cooperative or non‐cooperative depending on whether or not players are allowed to form temporarily stable coalitions (Nash, 1951).…”
Section: Evolving Network Play Gamesmentioning
confidence: 99%