2014
DOI: 10.1007/s00446-014-0236-1
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Distributed graph searching with a sense of direction

Abstract: In this work we consider the edge searching problem for vertex-weighted graphs with arbitrarily fast and invisible fugitive. The weight function ω provides for each vertex v the minimum number of searchers required to guard v, i.e., the fugitive may not pass through v without being detected only if at least ω(v) searchers are present at v. This problem is a generalization of the classical edge searching problem, in which one has ω ≡ 1. We assume that with a graph G to be searched, there is associated a partiti… Show more

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Cited by 6 publications
(5 citation statements)
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“…The above questions related to network topologies can be stated more generally: what properties of the distributed model are crucial for such search for fast and invisible fugitive to be efficient? This work and also a recent one [5] suggest that a 'sense of direction' may be one such factor. Possibly interesting directions may be to analyze the influence of visibility on search scenarios.…”
Section: Open Problemssupporting
confidence: 61%
See 2 more Smart Citations
“…The above questions related to network topologies can be stated more generally: what properties of the distributed model are crucial for such search for fast and invisible fugitive to be efficient? This work and also a recent one [5] suggest that a 'sense of direction' may be one such factor. Possibly interesting directions may be to analyze the influence of visibility on search scenarios.…”
Section: Open Problemssupporting
confidence: 61%
“…Section 4 describes a distributed algorithm that performs a guaranteed search in partial grids and it is assumed that the algorithm is given an upper bound n on the size of the network. We point out that this algorithm uses a distributed procedure from [5] as a subroutine that is called many times to clear selected parts of a grid, and it can be seen as a generalization from a 'linear' graph structure studied in [5] to a 2-dimensional structure discussed in this work. Also, although both algorithms are conducted via some greedy rules which dictate how a search should 'expand' to unknown parts of the graph, the analysis of our algorithm is different from the one in [5].…”
Section: Outline Of This Workmentioning
confidence: 99%
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“…We also point out that a number of results have been obtained for connected pathwidth or the closely related connected graph (edge) search, including algorithmic and computational ones [2,15,16,21,24,31], monotonicity [25,39], structural properties [3] or distributed algorithms [11,20,27].…”
Section: Related Workmentioning
confidence: 99%
“…The connectivity constraint for pathwidth is natural and useful in graph searching games [2,20,24]. The connectivity is in some cases implied by potential applications (e.g., security constraints may enforce the clean, or safe, area to be connected) or it is a necessity, like in distributed or online versions of the problem [6,11,27,32].…”
Section: Motivationmentioning
confidence: 99%