2016 IEEE 55th Conference on Decision and Control (CDC) 2016
DOI: 10.1109/cdc.2016.7799210
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Distributed computation of generalized Nash equilibria in quadratic aggregative games with affine coupling constraints

Abstract: We analyse deterministic aggregative games, with large but finite number of players, that are subject to both local and coupling constraints. Firstly, we derive sufficient conditions for the existence of a generalized Nash equilibrium, by using the theory of variational inequalities together with the specific structure of the objective functions and constraints. Secondly, we present a coordination scheme, belonging to the class of asymmetric projection algorithms, and we prove that it converges R-linearly to a… Show more

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Cited by 88 publications
(154 citation statements)
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“…The exogenous disturbance results that most of existing distributed algorithms cannot ensure the multiagent system converge to the GNE of the game. Moreover, the communication among players is depicted by weight‐balanced digraphs, which extend undirected graphs considered by most of existing results about aggregative games . Besides, unlike the differential games that are known as dynamic games (see the work of Başar and Olsder for details), the aggregative games considered here are static games, where the cost functions of all players are independent of the derivatives of decisions and the transient trajectories given by algorithms, though exogenous disturbances are involved for players.…”
Section: Preliminaries and Formulationmentioning
confidence: 99%
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“…The exogenous disturbance results that most of existing distributed algorithms cannot ensure the multiagent system converge to the GNE of the game. Moreover, the communication among players is depicted by weight‐balanced digraphs, which extend undirected graphs considered by most of existing results about aggregative games . Besides, unlike the differential games that are known as dynamic games (see the work of Başar and Olsder for details), the aggregative games considered here are static games, where the cost functions of all players are independent of the derivatives of decisions and the transient trajectories given by algorithms, though exogenous disturbances are involved for players.…”
Section: Preliminaries and Formulationmentioning
confidence: 99%
“…The following standard assumptions are about the cost functions, which were widely used (eg, see other works 11,14,16,18,20 ).…”
Section: Problem Formulationmentioning
confidence: 99%
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