1995
DOI: 10.1111/1467-8659.1430003
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Distributed Augmented Reality for Collaborative Design Applications

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Cited by 13 publications
(13 citation statements)
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References 17 publications
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“…Several applications have been developed that utilize the object registration procedures, including a mechanics' assistant [18] and an interior design tool [3]. Figure 5.1 presents the results of a successful object calibration.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Several applications have been developed that utilize the object registration procedures, including a mechanics' assistant [18] and an interior design tool [3]. Figure 5.1 presents the results of a successful object calibration.…”
Section: Resultsmentioning
confidence: 99%
“…It has been used to develop several prototype AR applications, including a mechanic's assistant [18] and a collaborative tool for interior design [3]. The system provides functionalities in the areas of 3D graphics, image processing, six degrees-of-freedom (in 3-space) tracking, and real-time 3D interaction.…”
Section: The Grasp Systemmentioning
confidence: 99%
“…For example, a surgeon may not want to wear see-through glasses during surgery, but may still want the assistance of augmented reality. Viewing augmented reality on a video monitor may also be acceptable for certain distributed augmented reality applications [3].…”
Section: Hardware Componentsmentioning
confidence: 99%
“…In this paper, we address these aspects by proposing a tangible Mixed Reality-based distributed virtual environment (DVE) -MRDVE -for distributed concurrent collaboration, which provides a platform which allows groups of people to share the same work and communications space over a network. There have been several noted research efforts that investigated the applications of distributed Mixed and Augmented Reality technologies for collaborative interior design applications (Ahlers et al, 1995), videoconferencing systems (Barakonyi et al, 2004), tutoring sessions in teaching multi-variate calculus (Orozco et al, 2006). Other examples include the collaborative augmented reality system Studierstube (Schmalstieg, 2002), SharedSpace (Billinghurst and Kato, 1999), and mediaBlocks (Ullmer et al, 1998).…”
Section: Introductionmentioning
confidence: 99%