2022
DOI: 10.31234/osf.io/6fps2
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

Distance perception in virtual reality: A meta-analysis of the effect of head-mounted display characteristics

Abstract: Distances are commonly underperceived in virtual reality (VR), and this finding has been documented repeatedly over more than two decades of research. Yet, there is evidence that perceived distance is more accurate in modern compared to older head-mounted displays (HMDs). This meta-analysis of 123 studies describes egocentric distance perception across numerous HMDs, and also examines the relationship between perceived distance and technical HMD characteristics. Judged distance was positively associated with H… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
1
1
1
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(2 citation statements)
references
References 49 publications
(89 reference statements)
0
2
0
Order By: Relevance
“…Recent research by Stanney et al, 2020 indicates that limited IPD ranges on HMDs may exclude up to 30% of the female population and that IPD non-fit is a significant factor in cybersickness. Additionally, both weight and FOV of HMDs are implicated in the well-known problem of distance mis-perception in VR (Creem-Regehr et al, 2023;Kelly, 2022b). Finally, proprioceptive and vestibular cues are sometimes available when moving in a virtual environment displayed through an HMD.…”
Section: Figurementioning
confidence: 99%
See 1 more Smart Citation
“…Recent research by Stanney et al, 2020 indicates that limited IPD ranges on HMDs may exclude up to 30% of the female population and that IPD non-fit is a significant factor in cybersickness. Additionally, both weight and FOV of HMDs are implicated in the well-known problem of distance mis-perception in VR (Creem-Regehr et al, 2023;Kelly, 2022b). Finally, proprioceptive and vestibular cues are sometimes available when moving in a virtual environment displayed through an HMD.…”
Section: Figurementioning
confidence: 99%
“…The work discussed above demonstrates a number of experimental manipulations and theoretical contributions for understanding spatial navigation in VR, mostly assuming that the results found using virtual environments generalize to real world behavior. In fact, although there have been numerous studies comparing space perception in real and virtual environments (Creem-Regehr et al, 2023;Kelly, 2022b;Renner et al, 2013), direct comparisons with spatial navigation tasks are relatively scarce. This lack of comparisons is likely because of methodological constraints that led to the choice of VR as a method to begin with, such as the need for traversal over large, controlled environments or manipulations of specific room shapes or features.…”
Section: Comparing Spatial Navigation In Real and Virtual Environmentsmentioning
confidence: 99%